voidtreckermods: (voidtrain)
[personal profile] voidtreckermods
EVENT: 12 OF BEETROOT

During Rabbit 9 to 11 (OOC dates: 17th-24th May), the train will be dropping off Voidtreckers in system #2554098133741, on the island of Jema'grethy. They can relax, but another reason for visiting is to help it find its lost memories surrounding its old crew.

There is also the option for characters to share memories with one another, and enter a mental bond with them. Otherwise, this can be a time of relaxation!


EVENT OVERVIEW ~ LOCATION INFORMATION ~ MEMORY CAVES ~ TL;DR
ASK QUESTIONS ~ BONDING SIGN UPS & PLOTTING ~ TRAIN MEMORIES SIGN UP

Once upon a time... )
voidtreckermods: (sparkly train)
[personal profile] voidtreckermods
Hi everyone!

Please can those involved in this player plot reply here with:

~ Exactly what your character is trying to find out or discover.
~ What their methods are.
~ Anything else that might help or hinder them.

Also for those now leading it- please let me know how you are planning this to go ahead, will you be making a post?

Once I have the details I can let everyone know what they will discover/find out!

Thank you all!
10billionpercent: (This...is exhilarating)
[personal profile] 10billionpercent
Following the train's recent answering session, some nerds have gotten together with the big idea of wanting to help the train. There's the question of what's going on with the train's missing memories surrounding what happened to its crew, and helping the train has always been difficult. Nobody understands what makes the train tick, and how can you help the train when you can't get to its engine room? You access a backdoor with permission from the train, and have it show you files so that you can try to decipher exactly how it works - and invite everyone to come help.

HOW? WHAT?
    There will be a network post inviting computer-touching types and also those with energy-reading expertise, and also memory/seer-type gifts to join in on the project. There will be two approaches (simplified): Using computers and a scientific approach to deciphering how the train's data is formulated, and - while also using VR tech to create a projection - also allowing more energy/vision-based gifts to help explore the data to understand it. This is to allow more than scientific-nerds to get onboard. And come on, the train is very special: this is a good chance for scientific and spiritual nerds to come together, and for everyone to help out.


WHEN? WHERE?
    This will be taking place over a period of time, between the April and May events. The upstairs game carriage will be used for these sessions to allow for room (just move aside the giant blocks, nobody needs them, right), and anyone willing to help is free to come along. Laptop screens can be projected, as well as the data shared by the train. This will be a group effort, and it may be able to help with other problems - such as the tethers, and how to find those lost. Who knows! First, there must be research.


SIGN ME UP!
    If you would be interested, please comment below! You can also ask questions, and please - tell us what ideas your character can bring to the table! If your character might be able to help but would be reluctant at the start, let us know if any of our characters can help. The initial people involved in this project are: CLU/Faux ([personal profile] ranoutofbuts), Elidibus ([personal profile] wewillwewill), Emet-Selch ([personal profile] apokroteo), Esteban ([personal profile] crowneddragon), Senku Ishigami ([personal profile] 10billionpercent), Seto Kaiba ([personal profile] blue_ice), Tidus ([personal profile] blitzcheer) We'd love for all skills to be helpful around this time. If you have an idea for another approach, let us know! Also..


SIDE PROJECT
    An idea will be to offer energy to the train to potentially help it, but it will be cagey about this. However, making a battery to store energy that can be used in the future would be good - if for the train, or for void tears. Tidus is interested in this after speaking with Edge, and a project is a project! If anyone has ideas for this, feel free to share them!

voidtreckermods: (voidtrain)
[personal profile] voidtreckermods
EVENT INFO: OOC DETAILS

On the 24th Quicksand, there will be a train announcement just after breakfast (that will be posted on the 14th April, forward-dated). The train has picked up signals for a catastrophe mission, which they believe to be similar to the one experienced during the month of Egret, involving the Kingdom of Biq. This was the event that first introduced the world destroyers (also known as the world eater), the shapes in the sky that led to the destruction of Diagad and Enrara.

The train plans to respond, and will lead Voidtreckers to system #78961112094711 - the system of Osiga, and voidscout Anan's world. Here they will help in getting people tethered, and onto their own voidcrafts to escape the approaching danger

This event will last for 1 IC day, and OOCly runs from 16th to 22nd, with a conclusion going up on the 23rd. Every objective leads to the same desired result:

Save as many people as possible.


TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS



You have five hours. )
wewillwewill: (Default)
[personal profile] wewillwewill
Prior to April 1st/next platform day, Elidibus will be aiming to gather a collective of people to turn the rock garden car once more into a seasonal display. Provided nothing about the mission conclusion changes things that is! While not yet discussed with mods, will be requesting this to last about two to three IC days.

Update! Has been approved by mods along with having it run multiple days.

Update II An overview and a list of ideas presented.
The basic groundwork will provided; earth to plant/grow things in, protections to make sure the regular features of the rock garden that aren't converted for the setting will be preserved (memorials, existing crafts and cards, etc) regardless of the 'weather', a pseudo climate and seeds for the desired flowers/grass/trees/bamboo(also a grass iirc?)/etc. Ideas and activities, both pre garden days, during and even post so far offered are listed below. Thanks everyone for the suggestions!

  • Flower pots- People who have personal flowers bringing them for display. Or harvesting some of the flowers to place into pots (if available) for a memory if people like.
  • Spring Decorations (arts and crafts)
  • Potpurri/extracts
  • collecting petals and drying them/making extracts/etc after the three day Spring Day is at an end (or doing it!)
  • Netting/mesh around the carriage for many of the decorations, etc.
  • Holographic Displays, possibly to make the garden seem more 'extended' beyond the walls. Or for other things!
  • Blankets, pillows, picnic atmosphere and food.
  • A selection of books on a covered table so people don't have to go to the library.
  • Growing fruit trees (cherry, peach, plum, oranges for example) and maintaining their grow so they go from flowering blossoms to pickable fruit to harvest on the final day. (probably modest amounts given size of car/etc but probably enough that everyone can have a bit of something!)
  • growing flowers, especially spring-themed ones (daffodils, primrose, tulips, etc)
  • Garden arrangement/flow/zen! (Suggested by Sanzo with willingness to teach about it!)
  • Roland is willing to sort of head/suggest/ICly implement egg painting and possible egg hunt, easter style.
  • The possibility of chocolates and candies being ordered/baked/etc.
  • Roland's higgledies will be helping to maintain the grounds, etc (so that things like over-traffic don't turn things to mud/etc, maybe collecting fallen petals for later drying/extract?) May or may not be seen.
  • Supplies for sketching or painting while in the spring garden will probably be brought in.
  • Music! Either someone bringing instruments from the music carriage and doing impromptu stuff or playing music on devices!

    If I've missed something in this list, it's probably my bad memory or I missed it. Please let me know!

    Snow Day Garden was something I assembled in haste in a couple days before the Platform Day. This time Elidibus will have more IC time to preplan and I also want to include more people who might be interested, particularly some of our plant ability/nature/weather themed folk!

    Edit! Just to be clear, anyone's welcome to participate, not just plant ability/nature/etc themed folk! Sorry if I didn't make that clear earlier! See: Tidus's ideas for folk with nonmagical contributions! There will also be a pre-planning IC log going up post mission if anyone wants to scene something about the preparations.

    Because he is still recovering from events during his trip home, he will be doing a more supervisory/assembly role this time. But he will approach the people he knows that can help him set this up and can learn of/network/connect with others ICly.

    The theme will be Spring. I have loose notions of fusion of cherry blossoms, picnic spots, fresh new grass, daffodils, tulips, and primrose. A weather 'climate' of 'sun and light breezes' with a hint of rain as if it recently rained or is going to soon (though don't look up at the 'sky' too long, it only diminishes the presence of the kaledioscope of voidspace and its built-in rainbow, not completely covers it.

    Also any ideas would be fantastic!

    Please reply below if you're interested, what you could contribute, any ideas you have for the theme. Even if you can't participate ICly in the setup, feel free to add ideas of what you'd like to see!
  • voidtreckermods: (voidtrain)
    [personal profile] voidtreckermods
    MISSION 17: OOC DETAILS

    It's that time again. Mission begins 13th March (7 Quicksand) and lasts until the 26th. There will be a start log on the 13th, and then Ongoing on the 21st (11 Quicksand). A conclusion post will go up on the 26th March.

    But before we get into the mission itself, we do need to address a change being made.

    !! PLEASE READ !! NOTE: A NEW MISSION SYSTEM.

    ABOUT ¤ As you saw above, there is no finale post mentioned. That's because we're testing out a new system, where we will be putting more emphasis on the completion of team goals deciding a mission's outcome without a big boss battle. We want to reward people's efforts for threading, and to give more breathing room to do tasks. This is not planned to completely take over our normal mission system, but if it works we will look into using both, depending on which one works best for the plot of the mission we have planned.

    MORE OBJECTIVES ¤ Since we're trying something new, we will be keeping this mission simple, with no escalation on our parts - promise! There will be additional choices to choose between from team objectives (a maximum of three), to hopefully give more for characters to pick from. If your character has the idea to do something not listed but that's helpful, let us know - we will be calculating what's being done and what isn't to decide the mission's outcome.

    As such, during Ongoing, we will give an idea of areas that are getting better, but what might be lacking. So most objectives will carry over, but we may throw in a few more.

    PROOF ¤ We will have a post where people can let us know what tasks their characters are focusing on, or have worked towards.

    This is what we're looking for:
    • A check-in that tells us what your character focused on during Starting and Ongoing. No links required.
    • Link to all threads done, who with and which task(s). Any length is fine, but threads with five comments is perfect! If you don't have a thread for a task your character would have done, just note it down.
    10 comment threads are for mission rewards only!

    Some tasks will have a higher priority over others, and it will usually depend on the mission and objectives which will be more important.

    REWARDS ¤ Characters will still only receive points for threads with 10 comments total. We hope the new list of objectives will give people better ideas of what Team Colour the task they're doing falls under. (We also want to properly reward the cooks and healers for their jobs!)

    Thanks for reading the above. You can leave us any questions below, but for now - click below for your mission of Quicksand!


    MINISTRY MESSAGE ~ TEAM OBJECTIVES ~ LOCATION INFORMATION ~ OTHER DETAILS
    ASK QUESTIONS ~ SHENANIGANS ~ TEAM PLOTTING ~ MISSION TASKS/REWARDS

    Read more... )
    voidtreckermods: (voidtrain)
    [personal profile] voidtreckermods
    On day eight of the month of Poi, the Voidtreckers' SCAs glow gold and a holographic screen appears.
    We have been asked to assist the Ministry on System #281992471, Praeus. 150 years ago, outside influence led to the gods of the world becoming severely harmed, and now its lands continously suffer time distortions that cause fragments of the past to appear in the present. We have been sent information to help prepare for the mission. The weather will fluctuate, but will be mostly warm.

    Red Team Some of the time distortions come from places of war and strife. Move in and shut them down. This will require battling the threats so that the equalisers can be set.

    Orange Team Set up Equalisers once time distortions have been neutralised. Prepare camps for those rescued from time distortions. Monitor signals of new time distortions and coordinate with other teams.

    Blue Team Rescue those displaced by time distortions and take them to the prepared camps. Help maintain calm in the camps and provide medical, nutritional and emotional support.

    Purple Team Help neutralise time distortions. Protect orange team as they place neutralisers and help protect the camps from any threats that may escape out of time distorted areas.

    Notes This is not a catastrophe mission. The Voidtrecker Express will be given a place to station if Voidtreckers and passengers wish to not participate in the mission. Map data will activate when we arrive on-planet. The Ministry believes it worth noting that hostiles will commonly be human for those who would find this distressing.

    More information will be available when we arrive.

    On a planet where the past met a future... )
    voidtreckermods: (sparkly train)
    [personal profile] voidtreckermods
    The next part of the missions is here. Since characters are beginning to break out of their AUs and beginning to try and solve the problem they have found themselves in here is another plotting post! The other one was pretty crowded!

    Please continue to ask any questions here and if there are any shenanigans you want to run past mods in terms of investigating let us know here

    Happy plotting!

    Details of the environment going forward:

  • For those who can read energy/see through illusions, they will find borders between the different sections of the city. They will be able to gauge it looks more like this.

  • They will see people 'trapped' in these border parts - specifically, those walking by foot to another section of the city, or those taking air taxis. They can be taken out, but would need to be done so by people who won't be pulled into the strength of the illusion/hypnotism.

  • While most areas are starting to fall apart, the political/educational sector (the centre of the city) is doing better. People may be taken around there in spare buildings.

  • Food: It will still be around, but some people will realise - who can see through illusions - that everything has a viscous quality. Shaped to be what it's mimicking, watery if it's a drink. This will become more obvious to everyone by Day 8. It's safe to consume.
  • voidtreckermods: (voidtrain)
    [personal profile] voidtreckermods
    Voidtreckers. The readings that are understand to be from the entity originating from system#401837400141 have been found in large quantities.

    The system we are going to is not void active. The system we are going to does not have a system number, it is not known to the void ministry. This is exceptionally unusual. No data can be found on the history of the system.

    It appears to have multiple breach points- these are areas that merge with the void itself. Voidtreckers have seen these before, on the Void Nexi that the Voidtrecker Express has visited. A world with this many breach points should be known and have been studied. Yet there is no data on this world past five cycles ago.

    Despite this there are life forms and they are in danger.


    As always the light on their SCA lights up on the morning of Day Six. Time for another mission. However it does not remain up for long, enough time to read it, to realise that there are no team goals and then...

    The mission begins.
    jinn jar binks )
    voidtreckermods: (train)
    [personal profile] voidtreckermods
    On day eight of the month of Llama the voidtreckers will hear a message on their comms. A friend to lend help and ask for some herself.

    Ongoing is optional and the tasks of planting netpoints and getting close to key people across the city can be done alongside the original tasks which are still pressing. Even more pressing is the fact that the illusions are getting stronger and harder to resist.

    The netpoints just need placed around, they are small and seem to have a small camouflage that help them blend in though putting them out of the way is for the best.

    The scanners are small, small enough to be hidden under their SCA's. They do a lot of the work automatically but they only work in very close quarters, people will need to get basically to touching distance of a citizens watch in order to scan it- a hand shake is the best way.

    Tier One

    The voidtreckers have made good progress mapping the tier. Those who are helping Anan have plenty to do here as having the net spread around the whole information and server centres of the top tier is beneficial. There's plenty of people here who could be assumed to have access codes, though many of this tier have taken to bunking down, as the situation becomes more unstable.

    The illusions here are getting more real, not just images any more but sounds, voices. No people still but echos of words, of song, of screams.

    There's an urge as well, to stay. This is home after all. For those who helped free the monks in the towers of Erda this is a very familiar feeling. Going alone is unwise, after all it is a lot easier to fight the illusions when there's another person to help ground them.

    Tier Two

    Here too Anan will urge anyone who is helping place the netpoints to get them into as many places with the holograph projectors as possible, which means not just the crime scenes but other houses and offices as well. They can be sneaky about it or try and talk their way into the spaces to plant the devices.

    The corporation offices are good places to scan for data though that will take more subterfuge.

    And whilst all this is happening the monster attacks are getting more frequent. Voidtreckers will find themselves stalked by monsters, especially when they are trying to get into buildings or offices, as if the monsters are trying to prevent them from getting around.

    Tier Three

    Not so much data to scan for here unless anyone wants to infiltrate the factories and get to some of the higher management. However plenty of places to put netpoints, getting them onto spectura devices is the aim which means getting into homes, shops and into the hospital.

    Due to the work by those jumping into the game and the work of those hacking from the outside the Spectura situation has vastly improved. Many of the people have woken already though there are others still trapped. However inside the game the vines are getting more aggressive and harder to fight off, though soothing still works against them. The vines seem to target the voidtreckers as well, trying to cut them off from each other and attack them when alone.

    Tier Four

    For the voidtreckers who are infiltrating and asking around they will have found that their questions have led to more questions. Some of the people here are happy to be asking these questions, what is this prize? Why are the fights going wrong? What are people seeing?

    Some are angry and the leaders of the fighting rings and willing to help the voidtreckers get to the bottom of this. Others are angry at those asking questions for stirring the pot. Others are just angry because the situation is becoming unstable. There are whispers that no such prize exists, whispers that it is some nefarious plot. More whispers that those first whispers were started in order to thin out the competition.

    The visions are getting more common, violence is breaking out even outside of the fighting rings, bar brawls are more common, fighting in the streets. It seems whatever is affecting people is spreading, taking over the whole district.

    Getting close to the people who are likely to have access codes to anything is only possible by getting through to the higher rounds but those fights are getting more and more dangerous as time goes on.

    General information.

    ~ The ongoing post is here. It can be used for further infiltration things or just general mission-goal threads set on day eight and beyond.

    ~Getting the netpoints or scanners can be handwaved if you wish- you can assume either your character got them from Anan directly or the droid Chiff brought them- characters can also take enough to share around. However feel free to jump in an NPC thread with Anan if you wish.

    ~ Either way let us know below if your character is planting netpoints or scanning data and where/who they are doing it to (roughly- 'a fight overseer' is enough). If you want NPC threads for getting close and scanning data here if the post. Please give a brief line of what you are wanting in the thread (e.g 'a hospital boss to try and get data from) to help us!

    ~ Also I know there are a lot of character initiatives and attempts to help the people of the city both with the imidate issues and in general. I've popped a top level on here to consolidate that information so if your characters are doing anything either with hacking, helping or generally bigger more noticeable things please let me know there!
    voidtreckermods: (voidtrain)
    [personal profile] voidtreckermods
    On the morning of Day 5 of the month of Llama (ooc: 9th May) the train symbol on everyone’s Safety Control Apparatus will shimmer in many colours, almost like the void itself. A moment later a holo-screen will pop up with the following information:

    Destination: System #93426194992.

    The city of Kamakan is a large population centre in an almost barren world. Constructed in four distinct tiers, the city is one of great wealth and desperate poverty. A series of strange events has been reported and void assistance has been requested.

    Orange Team

    On the very top level of the city is an information hub. As the information network of the city has reportedly been affected, this is a priority location. Infiltrate the facility and begin mapping the hub.

    Purple Team

    The second level is home to the elite. There have been a series of killings that have shaken the level, though news has been suppressed. Furthermore there are rumours of creatures stalking the plate: creatures from stories, or those extinct many years ago. Investigate and prevent any further fatalities.

    Blue Team

    The third level is where the bulk of workers live with cramped houses squeezed between factories. One of the main escapes of the youth in this sector is the Spectaura, a basic VR gaming system that uses goggles.

    A few days ago those using the Spectaura began to fall unconscious and seem to be unable to log out. Use the Spectaura to enter the system, and rescue the players. .

    Red Team

    On the ground level of the city there have been murmurings of strange goings on connected to a fighting ring that operates throughout the plate. Rumours that a new prize has been offered: a prize of a dream come true. There are also more worrying rumours of fighters going berserk or victors going mad. Infiltrate and investigate.

    Notes: The dressing carriage will be open for your convenience. The world was once part of a space-faring galaxy but has since lost this capability; it is not void active.

    Your SCA will allow you access throughout the city and also hold a small amount of credits for lodging or other necessary purchases. All Voidtreckers should be on their guard and be as discreet as they can..


    Additional Information

    All the information you will need for writing the mission is below. Remember that the only information characters know about IC before the mission is the blockquote section above, though they may learn the rest through play.

    Lay of the Land

      Overview

      Kamakan is a city in four distinct tiers, large plates built on top of each other with the narrowest at the top. The topmost layer hosts the centre of governance, command and information. The next holds the homes and workplaces of the elite and wealthy; the third is the industrial district, and the ground level is quite literally the underbelly of the city, being made up of slums and uninhabitable factory or power spaces.

      The world outside the city is grey and lifeless. The city is covered in a thick smog, making the air hard to breathe and irritating the eyes. The air is hot and humid with thunder rumbling overhead and the occasional flash of lightning.

      The city is very large. It would take the better part of a day to walk from one end to another, especially in the lower, wider tiers. The plates are held by large steel columns that double as lift shafts, allowing access between tiers. As explained by the train, their SCA's work to give them access through any checkpoints. They will notice that the citizens of the city wear watch-like devices of their own that seem to work as identity cards.

      It is a large population hub and it seems a popular travelling point, with transports arriving into stations around the city from other cities or smaller settlements almost hourly.

      The city is extremely noisy, especially on the lower tiers with billboards blaring advertisements and screens playing the latest music at all times of day and night. Nothing is beyond being sold, including canisters of breathable air with breathing masks.

      The rarest commodity is food: no one is starving, but the average diet consists of a nutrient paste, a thin bland porridge that contains all the nutrients needed to survive. Or, as advertised on every street corner: Nutri-slime, a brand name version of the same substance that comes in an array of luminous colours and tastes almost sickly sweet. Consequently, a less-than-legal trade of actual food is in operation especially in the ground-level tier. Real food is a good way to buy information, though flaunting too much will attract the wrong kind of attention.

      Tier One

      This tier is the smallest and is covered completely in a large glass dome, protecting the tier from inclement weather and providing it with filtered air. It is kept at a pleasant temperature and there are even some simple plants around, mostly ornamental shrubs and hedges.

      All the buildings here are sturdy metal, simple and practical, clearly all designed by a single architect or with severe planning restrictions in place. It also boasts the largest proportion of security staff.

      Tier Two

      The next tier down is covered in large houses and office blocks, connected by glass tubes that work as sealed streets - the smog would be unbearable otherwise. Alternatively, hovercars seem popular up here. Inside the houses and indeed some of the workplaces basic holograms are in fashion: a living room next to the ocean, cooking on a mountain top, sleeping in a forest. For the most part these holograms are very basic and don't stand up to much scrutiny, merely fancy decor for the very wealthy.

      Tier Three

      This layer is hot and crowded; factories make up the majority of this floor with cramped living quarters squashed between them. The air quality is worst in this sector because the fumes from the factory are trapped by the level above; circulation is poor, many of its residents wear gas masks with canisters of Breathe strapped on their backs or cover their faces with cloths.

      The people who live here are those with jobs in the factories, and their families. The factories operate all day and night, with constant rotating shifts meaning the streets are always busy. There are a lot of checkpoints and security gates to pass through to move around the sector, though the SCA's will pass muster. The one hospital in the tier is currently overwhelmed by the amount of unconscious gamers; it is something that has shaken the population of the tier, making for a subdued and worried atmosphere. Very few people don't have a friend or family member affected.

      Tier Four

      This is the ground level, a warren of homes and shady establishments home to those who can or will not work in the factories of the tier above. Here there are barely any checkpoints or law enforcement of any kind.

      It is incredibly claustrophobic, with large support columns, exposed wires and large pipes running alongside and over the 'roads'. At a guess this tier was never meant for people to live on, yet it seems to be the most densely populated tier.

    Routes

      Orange

      Though their SCA's show a map of the tier, it does not show the inside of the buildings or give any clue as to what the buildings contain. The only way for them to learn more is to infiltrate.

      Their SCA's will get them access but it is up to them how they wish to proceed: pretend to be scientists, full stealth, or another mad plan. Their main aim is to map the place and try to find the server hubs.

      This is a difficult task that will be made even more difficult by the fact that sometimes the buildings seem to change. That is, one moment they are in the buildings and the next they are somewhere else. Perhaps their childhood street, their old school, the jungles of Nion or another mission-world. Perhaps they are back on the train.

      Voidtreckers who are immune to illusions will not see these strange visions and those who are particularly strong willed will be able to fight them off. Once people know they are illusions they can focus through them to see reality even if it is overlaid with what their minds want to see. However they get more frequent as the mission progresses, it will take a lot of concentration to stay focused and get an accurate map.

      Though at first people will see their own things, illusions will start to merge. They might see something from the world of the Voidtrecker next to them, or two scenes might mesh.

      Back in reality! There are a lot of rooms and buildings to explore: labs, offices, meeting rooms. Everything is neat and clean, though there are many people out and about at all hours. Enough that people trying to blend in won't find it too difficult - as long as they don't do anything too obvious.

      It seems that the Voidtreckers aren't the only people who are seeing the illusions; those working here seem to be affected too, which works in the Voidtreckers' favour as the employees begin avoiding the buildings, rumours springing up about them being haunted.

      Purple

      This tier is in a state of panic. Six people have been killed in the last week, all from inside their own locked houses, all showing signs of an animal attack.

      In a world where anything larger than a housecat went extinct a generation ago, this is beyond unimaginable. The houses where the killings happened have been cordoned off but those guarding the place are as worried as anyone else, distracted and nervous, and so it won't take much to get through.

      The first thing to notice is that the holograms in these houses seem… a lot more real. Almost like they really have walked into a forest, onto a beach or up a mountain. Voidtreckers who are immune to illusions will not see these strange visions and those who are particularly strong willed will be able to fight them off, seeing only the basic holograms in the homes.

      More worrying are the reports about sightings of animals around the tier. People being chased, hunted. The more the Voidtreckers search the more evidence they will find that this is true. A large cat, a wolf, perhaps a bear. Maybe a creature unique to their world or something they have seen on a previous mission. These creatures prowl and will attack if provoked. Or sometimes even if not.

      Because two things become certain pretty quickly: One- these creatures will attack Voidtreckers over citizens. Two- Even to those who can see through the illusions something is there. It's not very visible, a distortion of light. But these illusions are a lot more real than any they have seen before.

      Their mission will quickly become one of hunting down these creatures and keeping the tier safe from them.

      Blue

      Spectaura is a simple googles-based VR game. It's not as advanced as the VR that is on the train, though that might be because it seems to be a cheaper range gaming system. It hosts many games though and is immersive enough to be a good distraction, perfect for young people to escape the drudgery of factory work.

      Except around a week ago people using Spectaura began falling unconscious. They are alive, they seem to still be playing. However they can't be awoken. Unfortunately attempts to turn the game off in a couple of early cases led to the player's death and so subsequent cases have been left, transferred to the hospital or kept at home. Their bodies do not seem to be deteriorating despite the lack of food or water.

      There are some spare Spectaura devices around, or they can be bought with credits (though any shop assistant will make them sign a waiver to show they understand the danger of entering the game system.)

      There are a whole range of games to look through, though the two most popular ones where the majority of players can be found are an open-world farming MMO called AgriTopia VI Ultimate, with bright landscapes and calming diegetic music, and Aegis Force, a tournament team shooter with short battle scenarios and smaller maps.

      Whichever game they enter the problem will be obvious, and perhaps familiar, straight away. Red vines, overgrown everywhere, tangling systems and people. Anyone entering the game will lose consciousness in reality, and inside the game will find themselves being attacked by red vines within moments. These are difficult to fight off but possible.

      Inside the game world voidtreckers will not have their canon abilities but will gain game-appropriate abilities depending on what game they have entered. AgriTopia? Axes, hoes, and large secateurs can cut back the vines. Aegis Force? Gunfire forces them back to a degree. Additionally, Voidtreckers who entered the system of the Great Seasons in Jelly/January's mission will find they have the powers they were gifted then - most importantly, the ability to soothe the vines.

      Those without this ability can still fight to free people, it will just take more brute force and quick thinking. Once the people have been freed from the vines they will need help to make it to the end of the level, game or nearest save point so that they can leave the game safely and wake up.

      Red

      The first rule of fight club is don't talk about fight club. The second rule is if you make enough of a scene in their territory, the fight club will find you.

      Though our use of 'club' may sound singular, it is actually a whole network of fighting tournaments in various bars, basements and other establishments in the lowest tier. Entering is actually pretty simple: they will take anyone who wants to fight. Ranking higher is a bit harder.

      The Voidtreckers won't be the only new faces. After all, a prize of dreams come true has enticed many who wouldn't normally be drawn in. There are combatants of all strengths and size, and it soon becomes apparent that winning isn't the aim of the game. What is? Putting on a good show. The flashier the better! The audience wants drama, and those with a flair for the theatrical will do just as well as those who are good in a fight.

      The prize of a dream come true is one thing, but there are many more worrying rumours. One of the best fighters reportedly walked out of the city a day ago, no protective gear, no gear at all, out into the smog. They haven't been seen since.

      There's also talk of people going berserk or breaking down in fights. As the Voidtreckers progress and move from the small bars to the larger establishments, they will start to see the problem.

      Sometimes things… change. That opponent you are facing? They now look like your worst enemy, or perhaps your best friend, your lover. Sometimes you're no longer in the city but in a place of fond memories or your worst nightmares. Fights can very quickly go south when your opponent believes you their greatest foe.

      Voidtreckers who are immune to illusions will not see these strange visions and those who are particularly strong willed will be able to fight them off. Once people know they are illusions they can focus through them to see reality even if it is overlaid with what their minds want to see.

      For those who are not up for fighting, or don't wish to infiltrate in that way, there is plenty of gossip, petty crime and other ways to get in with those running the fighting ring. Schmoozing or bribery, fast-talking or gambling.

    People

      The people of the world are a bit of a mix. This world was once space-faring, and it shows in the population, with a variety of sapient species and a blend of genetics that tend towards the mutant. Personal aesthetics and appearances vary wildly, too, and in a poisonous world, coverings are the fashion. The nonhuman Voidtreckers do not need to worry about standing out. There are robotic and droids in the city though fully AI does not seem to exist with most being programmed to do basic tasks.

      However, while the world is high technology, magic is non-existent. Obvious use of it will bring attention. Some positive, some negative. Mostly the latter. With subtle or intelligent use, it might prove beneficial in some situations, but flagrant use will quickly cause panic. That said, with all of the flashy billboards and loud music going on, it's easier than you'd think to pass off an effect as pyrotechnics.

      Generally, the people of Kamakan are a people concerned with their own matters, who live in an inhospitable city with the faintest chance of elevating themselves to literal greater heights.

    Other Information


      The dressing carriage will open to provide clothing appropriate to the setting - think cyberpunk. There is food of a sort in the city, if you like nutrient paste, and all SCAs will have an amount of credits sufficient for food and housing for the week.

      Though it is a work-in-progress it may be worth looking here for ‘background’ mission preparation. Other initiatives are listed here and here is the list of community supplies that you can assume characters have access to.


    This mission will run from the 9th of May. A post will go up on the 9th May (L5) and will cover the Voidtreckers' arrival to Kamakan. An optional ongoing post will happen on the 15th May (L8). A final challenge for all teams on the 19th May (Forward dated to L11). The final this mission will be a little different and more information about that will go up soon.

    Rewards.


      Taking part in a mission in any way will earn you five team points. You claim those by submitting a link during AC.

      Also threads of 10 comments or more where mission goals are being worked towards will also earn you 10 team points. To claim those please fill in the form below and reply to the rewards header.



    Please feel free to use this as a plotting post. Remember there is nothing forcing your character to do the task assigned to their group so if you wish to do a different one, feel free! If your character decides to not do any of the tasks at all, that’s fine too, just let us know! Please reply under the colour you decide to go with once you decide.

    Have fun plotting!
    runicfeathers: (Default)
    [personal profile] runicfeathers
    Willow's player here! With Ichigo dropping and Wen Qing having dropped beginning of March, I was wondering if setting up a mingle/discussion/"rollcall" of sorts for remaining doctors/medics/healers would be a wise idea to organise the medical team since as I recall, both of the previously mentioned characters were in charge of medical or lead medics? Would anyone be opposed to ICLY discussing anything organising medics/the medical team? (Like training, who's around, who's willing to teach, etc...?)

    I had posted this on plurk earlier, but posting here as well to get extra thoughts. I know we have the white squad for healers on missions, but this being for on the train.

    My plurk post mentioned for reference

    (My apologies if this is just word salad, I'm not very good with explaining)

    (A CLARIFICATION! BC it's pointed out that oops I'm bad at words, I'm not making a call for leadership roles, but more of general "who's here and who can help out or teach" kind of thing)
    voidtreckermods: (voidtrain)
    [personal profile] voidtreckermods
    We hope everyone had a fun month! Some information for your ongoing journey.

    IC Month

    This month is (still) the month of Kazoo. Days can be found here.

    The thought of the month is "A journey well shared is a journey well enjoyed".

    This means: Varied CR. The first thread with each character set in the month of Kazoo will earn you two bonus points during March and April.

    Threads that fulfil this criteria can be submitted during April AC. You may find it easier to keep a tracking list of threads for easy compiling of bonus AC!

    The ingredient of the month is tomato. Recipes are here. All the ingredients can be found in the storeroom, refreshed at the platform, and characters are welcome to make other food with them.

    This month’s chore assignments are:
    Blue: Laundry
    Purple: Cleaning kitchen and bathrooms
    Red: Cleaning bedrooms and passenger areas
    Orange: Meal Preparation

    The Train

    As the month reaches the halfway point in the month of Kazoo, the train will stop to pick up new passengers.

    As a reminder, you can list things that characters have added to the train here. Just comment under the header of the carriage you are adding to!

    Important Dates

    This month’s event will be a train event on the 10th and 11th of April. We currently have no submitted player-led plots or events for April.

    The TDM will be posted on the 16th. Reserves will open on the 18th. Apps are between the 22nd and the 29th, and AC will run between the same dates.

    For a reference, please consult our calendar post.

    Other Info

    Thank you to our NPC handlers, Ree and Nat, for their wonderful work on this mission! We couldn't do it without them!

    We ask players to please submit any plots that will be unavoidable, widespread or both to the player plot calendar. This is to ensure that a mod has reviewed it, that events don't pile up, and that when relevant, we can open the dressing carriage and put everyone in matching outfits. It also means you can check the calendar for upcoming events or plots!

    Our new players (and old players who want a refresher) might find it useful to read gameplay before the platform. As always the mods are happy to answer any questions you might have.

    Points have been updated on the Roster.

    Monthly Plotting

    Feel free to use this post to plot anything you want for the next month! Here’s a structure you can use!

    Name: [your name]
    Contact info: [anything you want to share]

    Character: [name]
    About them: [canon, a brief description of who they are, any specific permissions]
    Plans: [got anything in the works?]
    CR wanted: [anything specific?]
    Things to avoid: [just so lines can be drawn]

    voidtreckermods: (voidtrain)
    [personal profile] voidtreckermods
    On the morning of Day 6 of the month of Kazoo (ooc: 11th March) the train symbol on everyone’s Safety Control Apparatus will shimmer in many colours, almost like the void itself. A moment later a holo-screen will pop up with the following information:

    Destination: System #86525656412355.

    Erda is a non-void active, pre-industrial world, connected to a corresponding demonic realm through ancient means.

    Strife between the two realms has lasted for centuries. However recently the scales have shifted in the demons' favour. Although the humans have been pushed back to one last stronghold, the Shining City, they were withstanding the attacks until a few days ago, when all fighting ceased.

    A large number of demon gates have opened around the realm, and sizable forces are marching through towards the final city. Without help, the city will fall, and the last of the world's people with it.

    Purple Team

    Defend the city. There are demons already inside the walls, and a larger force is approaching from the surrounding areas. Keep the city safe and hold off the demons.

    Orange Team

    The city's four ward-towers are manned by guardian monks who channel their energies into wards to protect the city. Enter the towers and investigate what has happened to the guardians. Beware any defences.

    Red Team

    The demon realm is connected to the human world by gates, each powered by a keystone. Residual protective wards are preventing large gates from opening within the city. Travel to the larger gates outside the city, and through them to destroy their keystones. The gates collapse thirty seconds after keystone destruction. They will be guarded.

    Blue Team

    Enter the Shining City to find out the reason for their lack of resistance. If fighting is impossible, locate the entrances to the catacombs that run under the city and escort the people out before there are further casualties.


    Additional Information

    All the information you will need for writing the mission is below. Remember that the only information characters know about IC before the mission is the blockquote section above, though they may learn the rest through play.
    Lay of the Land


      The Shining City

      For those that disembark within the walls, it is a large, sprawling city with simple wood-and-plaster houses around the outskirts and more sturdy stonework buildings towards the centre. It is a bustling hive of activity, with more people than perhaps usual living there.

      The city is surrounded by walls with large gates that are kept open throughout the day and closed at night. At the four corners stand ward-towers, with large doors leading into them from the inside of the city. Outside the city walls are fields and pastures; the ones nearby are manned, though it is rare to see anyone going further than a couple of fields away from the walls.

      The people are in fine spirits, though a few might mention strange occurrences: farmers going missing, uneasy dreams, some even claim to have seen animals attacking townspeople. Cows, dogs, even cats and chickens. Such talk is largely dismissed as nonsense.

      If asked about the demons they will rejoice: the demons were beaten back. The humans are victorious. The war has been won.

      Voidtreckers who are resistant to mind-controlling magic will not see the Shining City as described above, please refer below to 'Outside the City' for what they will see instead.

      Outside the City

      For those that disembark outside the city they will see the truth of the world. The landscape is ravaged, destroyed. Small homesteads lie in rubble, fields lay barren and rotting. The earth is scorched. The destruction is vast and comprehensive, but it seems to be fairly recent: stubborn plants grow beside rubble or sheltered by walls; half-wrecked buildings still hold food supplies that have not yet spoiled.

      Looking towards the city they will see a dilapidated, war-torn sight. The towers have large cracks running through their walls, and many of the buildings are held together with makeshift wooden scaffolding. Most of the remaining structures are more tent-like, blankets, carpets or hides over wooden frames.

      Demon Realm

      For those jumping through the gates they will find the demon realm looks almost like a grey-scale version of the human world, except somehow even more barren. Each gate has a keystone, which looks like a smooth black obelisk about a foot high, usually stood on a plinth or set above the gate location as a centrepiece. It needs to be destroyed to close the gate. Each is guarded: smaller gates might only have two or three guards, but larger gates have groups of demons to protect the keystone numbering in the dozens. Any attack able to damage stone can destroy the keys.

      The SCA allows the Voidtreckers to survive in the demon realm, a world otherwise entirely hostile to non-demonic life, but they will become fatigued easily and weakened if they try to remain there for long periods of time. Keeping their energy up through meals and regular rest - or the equivalent for non-humans - will be necessary.

    Routes


      Purple

      The train will drop them outside the city so they will see reality (see: Outside the City). However, if they enter the city or get too close to the walls they will see the Shining City. It's hard to shake off the illusion once they see it, but moving away from the city and remaining outside for a while will allow it to fade.

      The area that needs to be covered is large, and there are demons approaching from every direction. Many of the demons arrive on foot but some small portals are open both in the ruined countryside and inside the city itself, through which more may arrive.

      Orange

      The train will drop them inside of the city. Each of the four towers has a door that opens easily. Once inside they will find a staircase that leads them upwards through different levels until they reach the top. The staircase takes them onto each level and the next staircase begins at the opposite side of the floor. Each level of the tower is full of wards that, without their custodians to deactivate them, must be navigated through.

      We will put up a page with puzzle and trap ideas to play with when the start post goes up! During the start section of the mission they will be able to move up the towers but will not reach the final floor until 'ongoing'.

      Red

      The train will drop them outside of the city. Their SCA's will pinpoint the demon gates that need to be closed. The gates are all over the place and demons move in and out of them to get around; it seems they can move faster on their own plane than in the human world.

      Once the Voidtreckers destroy the keystone they will have roughly thirty seconds to leave before the gate collapses. If they don't make it they will be able to travel to another gate through the demon world since the geography is similar enough for the SCA to still lead them to the gates. They will emerge fatigued for it, however, as the very matter of the realm is inimical to life.

      Blue

      The train will drop them inside the city. Their SCA will pinpoint the entrances to the catacombs. There are roughly ten entrances around the city and, having been heavily sanctified, they are places that demons cannot easily enter.

      The catacombs are cold and dark and morale will be low; the townspeople will be resistant to leave their perfectly safe and comfortable city. The map on their SCA will show a route through the tunnels, though the way will be difficult. Some of the tunnels are partially collapsed and will need to be worked around; sometimes requiring the group to squeeze through small gaps or clamber over rubble.

    Creatures


      Demons

      The regular demons are large humanoid creatures, scaled in dark jewel tones. While they can stand and fight on two feet, they drop to all fours to run for greater speed and distance; their hind legs are two-jointed. They have large claws on both their hands and feet, and several layers of fangs running along their jaws, and are more than happy to use both in a fight. They are capable of withering plant life with a touch, though it is not a passive effect, and takes their attention.

      There are larger demons, towering above the others. These are slower, unable to run in the same quadrupedal way as their lesser cousins, but wield toxic whips with skill and unnerving accuracy to make them as dangerous at mid-range as they are up close. They are luckily rarer than the regular demons and are more likely to come through the larger portals away from the city.

      Even rarer are demons smaller than any of the others, waifish and sharp-featured. They carry short, ornate daggers and wield the same withering magic as their larger cohorts with far greater skill and power. They can throw spheres of anti-life - bodies grow fatigued, injuries worsen, mundane materials age and decay. Their preferred style is to bind their foes with shadowy chains and drain them slowly. The other demons defer to them in all matters.

      For those under the illusions of the Shining City these demons look like ordinary farm and domestic creatures though it will soon become apparent that they are now- once they attack.

      They can be fought and killed by ordinary means, though magic that is life affirming is the most effective against them. Necromancy and 'anti-life' magic does not have much effect at all.

      Humans

      The humans of the city are a mixture of people, as would be expected of the vestiges of humanity safe within its last stronghold. For the most part they are good-natured and friendly, welcoming the Voidtreckers though they may make comments about not having many visitors lately.

      As well as universally being under the illusions of the Shining City, they also all seem to share a sense of false history, one where the demon threat has been eliminated and peace has returned to the realm. It will be difficult to persuade them otherwise, and may take a day or so to get them to leave through the catacombs, though the people aren't particularly stubborn as a whole. If they hear enough arguments about needing to evacuate, public opinion will change, and they will begin to move.

      Once the boundaries of the city have been cleared and they are far enough through the tunnels, they will begin to come back to themselves (towards the third). They will be frightened and furious that they were tricked. Some, especially the youths, will want to return to avenge their fallen home, but the older members of the city will be more keen to regroup and come up with a plan first.

    Other Information


      The dressing carriage will open to provide tents and basic camping equipment. There is food in the city though supplies are running low- as many of the fields have been destroyed and much of the livestock killed. The demons themselves are not edible- decaying almost instantly on death.

      For the illusions of the shining city- Characters who are immune to mind influencing will not see the illusions at all. Characters who have strong mental defences or incredibly strong will power will be able to force themselves to see past the illusions once they know that they are illusions. Characters who have low will power or who are susceptible to mind control will have a much harder time shaking the illusions off once they have seen them. On average for the voidtreckers, once they have seen the illusions it will take a whole day of being away from the city boundaries before they begin to see reality again.

      Though it is a work-in-progress it may be worth looking here for ‘background’ mission preparation. Other initiatives are listed here and here is the list of community supplies that you can assume characters have access to.


    This mission will run from the 11th to the 25th March. A post will go up on the 11th March (K6) and will cover the Voidtreckers' arrival to the city. An ongoing post will happen on the 17th March (K9).. A final challenge for all teams on the 21st March (K11).

    Rewards.


      Taking part in a mission in any way will earn you five team points. You claim those by submitting a link during AC.

      Also threads of 10 comments or more where mission goals are being worked towards will also earn you 10 team points. To claim those please fill in the form below and reply to the rewards header.



    Please feel free to use this as a plotting post. Remember there is nothing forcing your character to do the task assigned to their group so if you wish to do a different one, feel free! If your character decides to not do any of the tasks at all that’s fine too, just let me know! Please reply under the colour you decide to go with once you decide for definite!

    Have fun plotting!
    voidtreckermods: (voidtrain)
    [personal profile] voidtreckermods
    We hope everyone had a fun month! Some information for your ongoing journey.

    IC Month

    This month is the month of Kazoo. Days can be found here.

    The thought of the month is "A journey well shared is a journey well enjoyed".

    This means: Varied CR. The first thread with each character set in the month of Kazoo will earn you two bonus points during March and April.

    Threads that fulfil this criteria can be submitted during April AC. You may find it easier to keep a tracking list of threads for easy compiling of bonus AC!

    The ingredient of the month is tomato. Recipes are here. All the ingredients can be found in the storeroom and characters are welcome to make other food with them.

    This month’s chore assignments are:
    Blue: Laundry
    Purple: Cleaning kitchen and bathrooms
    Red: Cleaning bedrooms and passenger areas
    Orange: Meal Preparation

    The Train

    As the month moves onto the month of Kazoo, the train will stop to pick up new passengers. When everyone rejoins the train they will find a new sleeper carriage.

    As a reminder, you can list things that characters have added to the train here. Just comment under the header of the carriage you are adding to!

    Important Dates

    This month’s event will be a world event on the 11th - 25th of March. (An info and plotting post will go up on the 7th)

    The TDM will be posted on the 16th. Reserves will open on the 18th. Apps are between the 22nd and the 29th. AC will run from the 23rd to the 30th of March.

    Other Info

    We now have a Permissions Directory page for character permissions posts that have specific requirements or warnings, or need opt-ins or information from other players.

    As it is a mission month we would like to remind you about our NPC handler roles. Sign up is here!

    Also for those wanting to plan things in game,please remember the player plot calender to help make sure everyone knows what is happening and when!

    Monthly Plotting

    Feel free to use this post to plot anything you want for the next month! Here’s a structure you can use!

    voidtreckermods: (train)
    [personal profile] voidtreckermods
    This months event is a little bit differently as it comes to us from Lisa- player of Rapunzel.

    Back in the Deep Dweller mission Rapunzel's hair was cut by the final monster, sealing away her healing powers- but not robbing her of them completely. It is still inside her, yet without her hair she has no way of using it.

    The void is a weird place, full of mystery. On the evening of Day Twenty One of the Month of Jelly passengers will awaken to a little bit of turbulence, notice the void is perhaps a little swirlier than usual. But nothing too bad. However it doesn't take long for things to start being a little strange... Passengers may first notice it as small glints of golden light left on surfaces, on floors, across the train. When passengers wake in their beds on the morning of Day Twenty Two they might notice some differences...

    Rapunzel's healing power reverses the clock and it seems it has gone into overdrive a little. It won't affect everyone and who it does affect seems random, people who don't know Rapunzel might be affected as well as those close to her and her friends might get away without being affected at all.

    ~ Passengers will find any recent wounds or hurts healed, these might be injuries that occurred on the last mission, canon injuries or injuries from the train.

    ~ They might find more permanent things disappear- scars, tattoos, hair might lengthen or shorten. A character who has lost their sight may regain it for the duration of the event. Anything that can be reversed may happen.

    ~ This might involve emotional hurts- a painful memory might be forgotten, a pain that causes someone to hold back from others might lessen and allow a new connection to form.

    ~ At the most extreme passengers may find themselves literally becoming younger. This might be just a physical change where they remember everything but now look like they did when they were a child (or a teenager, or a younger adult). Or it may be that they are younger in every way- forgetting the train, shifting their canon point to a place in the past.

    ~ If a character for some reason normally looks younger than they once were because of shenanigans this effect could cause them to look like their original/older self.

    Any other 'turn back the clock' ideas should be alright but if you want to run them past us to check please do!

    The train wide affects of this will last for one IC day (Day 22- 12th and 13th February), when people wake the next day they will be back to normal. There is some scope for things to be permanent- healing of wounds or scars etc but any major changes will be reversed!
    voidtreckermods: (train)
    [personal profile] voidtreckermods
     We hope everyone had a fun month! Some information for your ongoing journey.

    IC Month

    This month is the month of Jelly. Days can be found here.

    The thought of the month is “No-one is useless in these worlds who lightens the burdens of another.”

    This means: Tagging into other characters’ top levels or posts will earn you two bonus points during January and February.

    Threads that fulfil this criteria can be submitted during February AC. You may find it easier to keep a tracking list of threads for easy compiling of bonus AC! As a note: Though there is no thread length minimum we will be keeping an eye on thread lengths to make sure that people are committing to the threads they tag into.

    The ingredient of the month is avocado. Recipes are here. All the ingredients can be found in the storeroom and characters are welcome to make other food with them.

    This month’s chore assignments are:

    Blue: Cleaning kitchen and bathrooms
    Purple: Cleaning bedrooms and passenger areas
    Red: Meal Preparation
    Orange: Laundry

    Important Dates

    This month’s event will be a train event on the 12th & 13th of February. (A plotting post will go up on the 7th.)

    The TDM will be posted on the 16th. Reserves will open on the 18th. Apps are between the 20th and the 27th. AC will run from the 20th to the 27th of February.

    Train Updates

    The shop has grown once again to add medium animals. Animals that fit into this category are anything bigger than a miniature kitten and smaller than a large dog breed. As a rule of thumb: if it could be ridden into battle it's too large!!

    A further update to the shop. Hammerspace items can now only be bought by those from the world they exist in; they can buy them as gifts for others if they wish, much like with animals from specific worlds. This has been reflected on the new Item comment here. (I realise the comment is visibly a little awkward on the shop page since there are replies to the old comment still but that will be fixed once shop purchases have been processed!)

    A reminder that in general with specific items from worlds that are not your character's own, please make sure your character has learned about them either in a thread or, if handwaved, that you have chatted with a player from that world. This is as much to make sure everyone knows how the items work as anything else. Any questions, come chat to us!

    Other Info

    ~ A huge thank you to Ree, Nat and Ace for their stellar work as NPC handlers this mission! If anyone wishes to volunteer to be an NPC handler on missions please go here for all the information and sign ups.

    Monthly Plotting

    Feel free to use this post to plot anything you want for the next month! Here’s a structure you can use:

    voidtreckermods: (voidtrain)
    [personal profile] voidtreckermods
    The next part of the mission is here.

    Just a couple of notes:

    ~ Each overseer is in the centre of it's sector- therefore for the first part characters are still separated. Once they enter through the panel everyone is together.

    ~ When the overseers look like trees- any Voidtreckers who are immune to mind affecting abilities will continue to see them as tubes, wire and pipes.

    ~ Likewise the 'animals' that attack, those immune to mind affecting abilities will see as small silver orbs about the size of a fist, they have blades and shoot energy beams.

    ~ For those who are seeing the illusion these creatures will look like any creature from their world that would feasibly be in a tree. If those creatures have any powers of their own they won't have here- they will all attack with claws and 'laser eyes'.

    ~ Inside the systems of the bio-dome- any characters who are immune to mind affecting abilities will just see white walls with pipes running down them, with red wires tangled up among them, rather than vines. The mongeese are instead undefined red blobs, clearly out of place in the area and likely to attack.

    ~ For everyone else inside the system they will find they have some control over what they look like- they can change their appearance, their clothes and they can turn the stick into another weapon- though it won't function like one, it will still only be capable of hitting things. They will find any magical abilities or powers they have do not work. However...

    ~ Every character who enters the system will be able to soothe the vines, causing them to disappear and freeing the forest.

    ~ On top of that characters will find themselves with some other powers to help them.

    For those who entered through the Great-Spring they will gain: New Life which heals small to moderate wounds and Rainblast which sends a blast of water towards an opponent, knocking them back and causing damage.

    For those who entered through the Great-Summer they will gain blinding rays which causes a flash of light to blind an opponent for around ten seconds and Fireball which sends a blast of fire towards an opponent.

    For those who entered through the Great-Autumn they will gain: Whirlwind which causes a wind to swirl around themselves or someone else, working as a shield for ten seconds and Dagger Leaves which cause leaves to fly at an opponent, cutting them.

    For those who entered through the Great-Winter they will gain Freeze which will freeze somebody in place for around ten seconds and Ice Shards which sends shards of ice flying at an opponent, causing them damage.

    ~ Though characters are able to be hurt and feel pain inside the system they do not bleed. If they are hurt enough that they 'die' they merely wake in their bodies at the trunk of whichever overseer they entered through. When they wake they will find themselves uninjured.
    voidtreckermods: (voidtrain)
    [personal profile] voidtreckermods
    On the morning of Day Six of the month of Jelly (ooc: 11th January) the train on everyone’s Safety Control Apparatus will shimmer in many colours, almost like the void itself. A moment later a holo-screen will pop up with the following information.

    Destination: System #2207385. The overseers of a new biosphere shell in construction around the white star Crysohale IV have sent a distress signal.

    Your task is to enter the biosphere, investigate the nature of the threat and bring the biosphere back under control. The living creatures and plants of the biosphere are protected under System #2207385’s laws, so great care is needed to avoid damaging the fledgling ecosystem.

    Purple Team

    Find the Great-Autumn and lend them aid. Travel through the habitation modules under construction, fixing any issues and dealing with any hostiles along the way.

    Red Team

    Find the Great-Summer and lend them aid. Travel through the manufacturing modules under construction, fixing any issues and dealing with any hostiles along the way.

    Blue Team

    Find the Great-Spring and lend them aid. Travel through the pastoral modules under construction, fixing any issues and dealing with any hostiles along the way.

    Orange Team

    Find the Great-Winter and lend them aid. Travel through the life support modules under construction, fixing any issues and dealing with any hostiles along the way.

    Additional Information

    The threat is still to be determined but considering the nature of the world, Voidtreckers are advised to be on their guard and look out for one another. Despite the unfinished condition of the biosphere, it is suitable for habitation; atmosphere and gravity are fully functional and within acceptable parameters.


    All the information you will need for writing the mission is below. Remember that the only information characters know about IC before the mission is the blockquoted section above, though they may learn the rest through play.

    Lay of the Land


      The biosphere around Crysohale IV is essentially a dyson sphere - two concentric hollow spheres built around a star, forming a livable layer between the two. Gravity pulls towards the star, therefore ‘up’ is out into space and ‘down’ is towards the star on the interior of the sphere, although the star cannot be seen, as the panels and modules harvesting its energy take in all light before it reaches the habitable shell.

      The sphere is divided into quarters, with divisions from pole to pole, and is huge, approximately the same circumference as the Earth’s orbit around the Sun. The heart of each segment is the overseer structure, known as the Great-Spring (hydroponics and pastoral functions), the Great-Summer (manufacturing and power production), the Great-Autumn (habitation) and the Great-Winter (reservoirs, air filtration and cooling). The quarters are named similarly.

      Ordinarily, the sphere would be perfectly livable at this stage of construction, if bare in large patches, but the threat in question is wreaking havoc on the subsystems governing the habitable spaces, taking sections offline or disrupting processes. The threats in each section are different, see below. The Voidtreckers’ SCAs will always warn them if they are about to enter such an area.

      The sectors are very large and so it will take the first few days for them to move through and find the overseers that they are looking for. Their SCA’s show a map of the sector they are in and pinpoints roughly where they are aiming for.

    Routes


      Purple / Great-Autumn

      The Autumn sector is the least complete of the sectors, with shells of habitation pods and not much else. No one is expected to live here until nearing the end of construction, and so the pods are unfurnished, many missing doors, some missing internal walls.

      The pods open out into ‘streets’ that run through the sector, these are wide and sturdy. The streets are built on a grid pattern. However, they will find that these streets seem to shift, walls changing or the floors even disappearing, leading to dead ends and even trapping Voidtreckers in areas for periods of time until the structures shift again.

      This sector is where they are most likely to find Helpmates (see Creatures). There are small panels in the wall where one can be summoned for conversation, though these also are liable to be malfunctioning.

      Red / Great-Summer

      The Summer sector is, appropriately, the warmest of the quarters. It houses the power plants and the manufacturing infrastructure, siphoning excess heat out of the upper shell. The plants and factories themselves are autonomous and sealed off, though some are still under construction and can be traversed. There are clusters of building pods every few sections for citizen use, which, while unfurnished, have basic plumbing and amenities within their office and workshop spaces. These are roughly a day’s walk apart.

      Temperatures in the walkways and transport routes are normally reasonable, with cooling fully online from the Winter quarter. However, due to the disruptions, temperatures and power transmissions will flare wildly, rendering certain routes impassable with boiling heat, freezing cold or blasts of electricity crackling across a section. The buildings are safe from these problems.

      Blue / Great-Spring

      The Spring sector houses the hydroponics and pastoral sections. It alternates between grazing land and more heavily forested areas with rows of pine-like trees in a checkerboard pattern, with empty plots interspersed. Walkways divide each square, but all squares appear able to move about as required, as though on a conveyor system.

      In the grazing land live flocks of camelid creatures resembling alpacas with blueish wool, on average a metre and a half tall at the shoulders. These are tended to by Helpmates who appear on a timed system to herd or direct the flocks. These may malfunction, trying to attack any people nearby and causing the animals to panic, risking trampled crops.

      Orange / Great-Winter

      The Winter sector’s primary concern is life support. Huge banks of air scrubbers form artificial cliffs, while other sections are tanks filled with water in varying stages of processing or recycling.

      Here, as is the case in Summer, temperatures are likely to fluctuate, and this is causing issues with the pipes. Several sections are flooded to varying degrees. There are patch kits to be used by Helpmates but here almost all the Helpmates are malfunctioning, more likely to cause more damage to the machinery than fix it. A simple reboot at their panel can fix it. The patch kits do not have any instructions but are simple enough that anyone with a basic knowledge of how to fix things should be able to figure them out- though the more knowledge and expertise they have the better the fix!

    Creatures


      Helpmates

      Throughout the biome there are hardlight holograms called ‘Helpmates’. In some sectors these appear to undertake routine maintenance tasks. There are also panels where they can be called to give assistance. They are not full AI but rather simple constructs for aiding the future citizens of this world.

      Unfortunately many of them are malfunctioning. They wield no weapons but they will attack with hands or tools. The best way to defeat them is to find their panel and ‘reboot’ them. They can be fought normally and if dealt enough damage will ‘deactivate’.


    Other Notes

    At the first stage of the mission it is not possible to get into the technological systems of the world. There doesn’t seem to be any access points, computer terminals or ports. The closest they can find are the panels for the Helpmates. Hacking into these is difficult but possible for those with them know-how. Those that do so will be able to de-activate the ‘local’ helpmates.

    Though it is a work-in-progress it may be worth looking here for ‘background’ mission preparation. Other initiatives are listed here and here is the list of community supplies that you can assume characters have access to.

    Dates

    This mission will run from the 11th to the 24th January. A post will go up on the 11th January (J6) and will cover the initial infiltration of the biosphere. An ongoing post will happen on the 17th January (J9) which will cover finding the Overseers. A final challenge for all teams on the 21st January (J11).

    Rewards.


      Taking part in a mission in any way will earn you five team points. You claim those by submitting a link during AC.

      Also threads of 10 comments or more where mission goals are being worked towards will also earn you 10 team points. To claim those please fill in the form below and reply to the rewards header.



    Please feel free to use this as a plotting post. Remember there is nothing forcing your character to do the task assigned to their group so if you wish to do a different one, feel free! If your character decides to not do any of the tasks at all that’s fine too, just let me know! Please reply under the colour you decide to go with once you decide for definite!

    Have fun plotting!