VoidTrecker Express Mods (
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voidtreckerooc2021-06-30 09:30 pm
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Mission: So Familiar a Gleam
Voidtreckers. The readings that are understand to be from the entity originating from system#401837400141 have been found in large quantities.
The system we are going to is not void active. The system we are going to does not have a system number, it is not known to the void ministry. This is exceptionally unusual. No data can be found on the history of the system.
It appears to have multiple breach points- these are areas that merge with the void itself. Voidtreckers have seen these before, on the Void Nexi that the Voidtrecker Express has visited. A world with this many breach points should be known and have been studied. Yet there is no data on this world past five cycles ago.
Despite this there are life forms and they are in danger.
As always the light on their SCA lights up on the morning of Day Six. Time for another mission. However it does not remain up for long, enough time to read it, to realise that there are no team goals and then...
The mission begins.
A Mission with a Difference
This mission will run from the 7th (M4) to the 24th July (M12). It will be in the traditional three parts with Ongoing going up on 15th July (M8) and Finale going up on the 21st July (forwarded dated to M12).
However this mission will be a bit of a difference as it will be both a 4th Wall Event and an AU event.
The AU: Everyone finds themselves in the city of Jinnjar, on the planet Diagad, where everyone has super powers. All those coming into the game for the event will find themselves in this city- they have a job, a house, perhaps a family and some kind of super power.
Super powers vary wildly- some are more useful than others. It might be flight, teleportation, fire powers, healing powers or anything else! Nothing can allow them to escape the world and nothing that allows them to be completely indestructible will be allowed. Please also be aware that while pure 4th wall characters will believe they’ve always had these powers, they will be at whatever level of skill you imagine they would have trained their new talent with.
Arrival: Everyone arrives with a place to live, a cellphone connected to the internet and also a phonebook option that lists everyone in it (with either their canon name or a new name). They will have a cash card with 500 points (1pt = $1) in it to purchase anything, as well as a job and/or place of education.
Note that due to the illusionary aspect of this world, nothing they pick up or buy will remain after the mission.
For Newcomers: As a 4th wall event people who are not currently in the game may join in with this event. They can play canon characters, AU characters, CRAU characters or OCs. They may play characters that might not be considered appable- such as a sibling or parent of an existing character who doesn't have much canon.
The characters can be from any canon, whether already present in the game or not. They can also play copies of previously present characters in Voidtrecker. These characters will be around for the duration of the event and will return to their own worlds by the end.
For Existing Players: Existing players can also play characters who have been brought to this city (doubles), and you can also play people from the same canon you currently play from. All characters who are brought into the event will find themselves on the world, believing this to be their home world.
You cannot however play a version of a character that you have played in Voidtrecker before (so a character that has been dropped and would remember the train).
Obviously you are also playing your Voidtrecking characters. They are AU'd into the city as well and depending on how good they are at fighting off illusions they might be completely sucked into believing the AU or they may break out quickly yet find themselves living with people who believe them to be family, a job that expects them to show up on time and other life commitments.
Objective: Without any tasks set by the train, the Voidtreckers will need to run investigations to figure out what’s going on in the city of Jinnjar, and how they can do anything about it. They will need to work together and try to get the ‘citizens’ on their side too.
There can be assumed to be more citizens than just those being played by fourth walkers. The city is densely populated so it can be assumed there are other npcs all from various worlds.
Those Voidtreckers who break out early will find it isn't as easy as just convincing people there seems to be warnings about a mysterious force called the Voidtreckers who speak to destroy the city. They must act subtly in a hostile environment where not even all their own team remember who they are.
During this mission, the communications on the SCA will be offline. However, since the world has tried assimilating them into the city, they will - like 4th wall characters received when they showed up - a cellphone which connects them to a network (DiagNet) with everyone else. How the Voidtreckers use them is up to them.
Please read below for more information on the city of Jinnjar.
Lay of the Land
THE ILLUSION. Jinnjar is a city on Diagad filled with nearly a billion people, with a high number of districts. There are representatives from each one that come together within the congress grounds in the very heart of the city. You know there's a lot out there, but you live, work, exist within the middle sector. You have family and friends out in the other sectors, even romantic relations.
It is the modern world but farther in the future: sci-fi, but not hard sci-fi. Transport is mostly hover-motorcycles, trains, teleport booths. No cars. Cuisine is a mixture of known and unknown delicacies, with no apparent limitations on seasons or climate. Many different species of people live here, with their own cultures and customs, but generally the people of Jinnjar are known favourably by others across the galaxy. While their heroes are known, they do as well have villains who blemish their good name.
THE REALITY. In truth, the above image is closer to what the city looks like, if you were to see the set-up without the illusions of travel/distance deluding you. They are a mishmash of portions of the real Diagad, put together based on what the entity can handle, remembers of their home, and the captive citizens’ needs.
When a person gets a ride anywhere, as soon as they reach the ‘border’ surrounding each district, they will have the memory of making the journey and instead will be teleported to where they would be dropped off. People see the city as larger than it is, and attempts to travel out into areas beyond what’s actually accessible will give them memories of doing so, but in reality, they will be dormant in the border space, dreaming of their trip.
The available location are, by numbers:1. EDUCATIONAL & POLITICAL DISTRICT. The largest sector. The congress grounds are not just one building but a larger cluster, and also where public records are kept, embassies for other planets and countries - because even if Diagad wasn't void active, it still had contact with the planets in its galaxy.
Outside of the congress grounds is everything else that fits into education: libraries, schools, universities, museums. There's a few parks and cafés dotted around, but of particular interest are the public Training Gyms in which people go in and train with their own specialised gifts, no matter what they might be.2. SHOPPING & ENTERTAINMENT DISTRICT. The largest shopping district. Get all your clothes, furnishings, your kitchen utensils and all else here, and then take the time to go to the cinema. They have large arcades with all the games you can make up. While not strictly around this sector, shadow puppeteers known as the Georgi’s Group hang out around the streets in a variety of outfits that cover them from head-to-toe, putting on 3D shadow shows with their talents.
- Training Gyms: To elaborate, while there will be a few examples on the log, these are rooms - small or big - that simulate scenarios to help people train whatever powers they have. Do you make flowers grow at random? Then your goal will be to cover objects in flowers, or grow them in specific patterns. Can you spin shadows into doing your bidding? Then let’s help you make a shadow puppet show!
- Libraries: There are many around, filled with books, e-readers, computers. They are large and accessible, and everything in them...can be described as charming. Even those usually resistant to delusions will find that when they open up an academic book on bacteria and read a retelling on different types of bacteria meant for kids, they believe they read something far more intellectual. ...it might only be once they recount what they read to another person, and the other’s confusion, that they might go ‘wait’.
But for those more interested in movies…
- Apocalyptic: Enjoy watching people suffering being all alone after their world gets decimated. This is probably the most popular genre, must be a cinematic phase. Large blockbusters and small scale poignant films about loss.
- Feel-Good: But for those that don't want the doom and gloom these feel good family flicks are also all the range. The down and out underdog beats the odds, inspirational sports films, films about kids or pets traveling long distances to find their family. Grab a tissue and enjoy those happy tears.
- Fairytale: The third main type of film popular in the city are convoluted surreal fairy tales. These are beautiful but the stories are hard to follow and like a true tale of the fae when they leave the cinema they may find more or less time has passed than they thought…
3. GARDEN & ZOO DISTRICT. An oversized mixture of garden parks sandwiched around areas that home thousands of different animals. Habitats are kept suitable for the creatures inside through bio-structures that mimic the environment best suited to their needs. There exists enclosed walkways that allow visitors to walk through the bio-shelters, that allow them to view out to jungle terrains, underwater, and even running through tree tops.
4. BUSINESS & FITNESS DISTRICT. Laboratories, corporation buildings, warehouses, your mail - all of it goes here. There are also some large sports centres scattered around that deal with any activity you can think of: rock climbing, swimming, rollerblading and more! You can even do some sailing if you go to the right sections.
There are a lot of teleport booths between this section and the entertainment sector, due to how many restaurants do business around the entertainment sector.
5. HOUSING DISTRICT. Where everyone lives, without exception. No matter their apparent social standing, people reside in large apartment complexes next door to one another, or may even room as a couple - unless they happen to have a family. Then they have the dream home (or, someone’s dream home).
Are they actually family with these individuals? Well, Jinnjar’s decided they are! Congratulations.
Other Notes:
~ When 4th Wallers Arrive:
4th Wall Characters will find themselves in the city, believing themselves to have always lived there. Feel free to plot in advance, form families, create jobs and hobbies.
The illusion will hold at first, they will believe their own stories, they will have heard rumours of a threat from the stars 'Voidtreckers'- there's a general level of wariness in the air about it, but how your character reacts to the news of an incoming threat is obviously up to the players.
From about day three onwards 4th Wall Characters will begin having dreams of their actual canon lives and will generally be more open to hearing any Voidtreckers who are trying to talk them into realising that something is wrong. They will begin remembering and recognising any castmates they might have.
By the time ongoing goes up 4th Wall characters will be able to break out of the AU mindset and help the Voidtreckers out.
~ When Voidtreckers Arrive:
Voidtreckers will also be pulled into the illusion. After reading the first part of the mission brief they will find themselves in the city, with a job, a family, friends. How much they believe will depend on their ability to fight illusions.
For those that have strong mental shields against illusions, especially those that managed to train enough to make a full pendant of the Order they will be able to break out pretty quickly- though they will find themselves surrounded by people who believe them to be family or friends, they may have to pretend in order to not stick out, especially since there are rumours of dangerous Voidtreckers from the sky.
Other people might be stuck a bit longer, they might need some help from a friend or some more time to remember their training and break out of the illusion. For those that get stuck- they will follow the same schedule as the 4th Wallers and begin having strange dreams from day three onwards.
If your character didn’t have their SCA on by the time they’re taken into the illusion, or take off their SCA while in the city, they will be fully deceived by the influence, as these are what subdue the illusions.
~ Other Notes About Illusions and Resistances:
While characters can break out of the influence of the illusions, seeing through illusionary objects will be more difficult without concentrated effort and some planning. However, this will change over time.
4th wall characters coming into this world already with illusion-resisting talents will unfortunately still be tricked, and their ability will be locked until they are broken out of the delusion. However, once they are, they will have them in full force again.
~ Pendants/Amulets
Concerning the crystal shards collected and made into protection against illusions, here’s some details for how they’ll help. Each shard personally received gives a 5% protection from illusions of that nature. So: Desires, environmental/mental damage, fears, and environmental trickery.
However: Any crystals not personally earned will only account for 2.5%. So a pendant or amulet made completely by someone else’s hard work will be 10% total.
Don't worry too much about these numbers unless numbers are your thing! What’s important to know is if they have an amulet that they made themselves they will have a considerable boost to their ability to resist illusions; if they have one made by others, it will give a smaller boost.
In truth, these crystals' ability to help you resist illusions will always be down to the mission/the force you’re up against. Hopefully, people learnt a lot more from the experience itself and the training and the amulets give a boost to their own mental strength that will be considerably higher than it once was because of the training techniques that they learned.
~ Superpowers and You:
To reiterate, any superpower is fine as long as they're not played with at a super amazing level of skill. While everyone is led to believe they've always had their power, 4th wallers have only had it for a week, and Voidtreckers only since the start of the event. This should be kept in mind.
Voidtreckers who came in without their SCAs will have a slightly stronger handle on their superpowers than those who did, due to the effects resonating with them more.
Characters will not have their own Canon powers- or rather they will not know they have them until they break out of the illusion. Some passive powers (e.g immunity to fire) will still work but will be understood as part of their super power set. For characters with powers of their own you can choose whether to make those powers into their super power or to give them something else entirely.
Below there is a form for 4th wall characters so we know who is coming in and also one for voidtreckers. You can assume the powers you pick are alright unless we ask you to tweak them!
~ Finding A Solution:
For characters who will be trying to work together to find solutions, either in breaking the illusions in a larger scale or otherwise, people in and out of the game are encouraged to let us know anything they think might be significant here! You can also ask us any questions you want to about the environment, what your character might be able to find out.
~ Opting Out
As always, for those that don't wish to do the mission there is the option of staying on the train. For those that do stay on the train - for some reason they weren't sucked into the illusion like everyone else. They will feel like the mission started normally, everyone got ready and left just like they always do... right?
Chicklet's ChildrenRe: General Plotting
Contact:
Super late to the party, going to do mine each as a separate reply to this. This will hopefully reduce clutter, and also give you q chance not to hit spoilers or triggers as you scroll.
Warnings will go here, as well as on the individual posts.
Kaylin/Elianne - Spoilers for Elantra up to Cast In Wisdom. CW for just... everything, potentially. Swear words will be *****ed out.
Agatha Heterodyne - Spoilers for Girl Genius, still finalizing plotting on her though, so not sure through when. Cw: explosions, violence, body horror, abuse, mad science gone terribly terribly wrong (and terribly terribly right). Also... gross foods.
Kyoko Mogami - Spoilers for Skip Beat up to the aftermath of the Momiji audition. CW: abuse, violence, dark themes, neglect.
Clef - Since he's from very early canon, no spoilers really for him... though the thread may contain Zelda spoilers as we chat. Cw: possible violence and angst mentions.
Gabriel Agreste/Papillon - Potential spoilers up till the end of S3 and the Shanghai and NY specials. CW: neglect. Possibly abuse. Emotional manipulation. And so. much. Angst. Just... so much angst and over the top drama.
Spark/Gar - Spoilers for Dominic Deegan and the same level of Miraculous as above. CW for all the Gabriel stuff plus possible mentions of darker themes, gore, violence, and you know... bad puns. So bad.
Ava - Spoilers for Kingdom Hearts, but not III or past. CW: possible dark themes/violence mentions? Talk about war.
Najaran - Spoilers for Culdcept (Manga) up to issue 5. CW for war, violence, possibly body horror/gross foods mentions.
Kaylin Neya / Elianne Neya
Existing Voidtrecker? Newbie? Team? 4th wall baby
Power ideas: Avatar The Last Airbender style Elemental Control. (She is NOT from Avatar, but that seems like a fun power for her and her canon and CRAU progression.) I am counting her magical allergy as part of her/not a power.
Job ideas: She's a detective. Young, but good at her job.
Family? Hobbies? Other little life building things? Curses like a sailor. Actually, worse than a sailor. Lives with a housemate. Gambling problem/borderline addiction.
Other plans: Kaylin, or as she will be known in AU as Elianne or Detective Neya. Warning, the following will be VERY CW. Kaylin comes with traumatizing backstory, even in AU land.
Detective Neya grew up in another city where the cops didn't care and the gangs more or less ruled. Her mother died when she was little, she never knew her father. Most of her childhood was spent squatting. Sometimes with other kids, sometimes on her own. She stole to survive when beging failed, and learned to eat nearly anything - though she still hates the taste of shrimp for some reason.
When she hit her teens, she got scouted by the right hand of one of the crime bosses, and taken under the woman's wing to work for her boss. Elainne... She got very good at being bad. Basically for those who know canon, this is more or less exactly as she was in Barren. It was made clear to her that she had no power. She was trained and used as an assassin, and when she tried to save someone she thought should be spared, his whole family was killed, instead of just him. So she stopped asking. Did what she was told. Then her boss sent her out of the city on a suicide mission. She was to bribe the local chief of police in the city the boss wanted to expand to, and if the bribe failed... Kill the man to make it clear to his sucessor the price of refusing the bribe.
The chief saw that she was there expecting to be killed. Saw she had no hope left, no life left. But he saw something else in her too. He brought her into protective custody and sent her to another city. This one. There she was put into an orphanage and raised by a kind woman who looked after about a dozen kids. She did well there, though they never had much money, so she was still living lean. It just was now healthy non-garbage food. Which helped.
She became fascinated by the cops in this city who actually seemed to care, and tagged along with them, and became as she did in canon, their unofficial mascot. They helped her through school and she passed JUST barely enough to graduate. She made detective pretty quickly, because the local station chief has a soft spot for her and because she's bloody good at her job. Well, at parts of it. She's one of those people where you can look at her records and go "why hasn't she been promoted!" or look at those same records and ask "why the **** is she still employed?". Sos he's kind of in limbo. She is good at solving cases and working with others. She's not so good at little things like showing up on time and being respectful.
Her super power is healing - though her natural "allergy" to magic has also prove useful. She tries to keep her power hidden, but emergencies don't lend themselves to secrets and her whole station knows, as do the local EMTs who have her on speed dial, as well as a few specific doctors in the ER who know to call her in only when there is no other chance. Because they realize this power has to be kept secret. As much as it can be.
Late night calls from the ER or the EMT tend to lead to a lack of sleep, or rather, to sleeping well past the start of shift. Hence the issues showing up on time.
Eli does not live alone, though she did for a while after getting out of the orphanage. One of her earliest cases as a full blown detective was dealing with a kidnapping of an infant from a rich family. She worked with the mother, Maria, to try and get the child back. Maria didn't have on her own anywhere near what the kidnappers were asking. Maria's parents did, but they had a firm policy of never paying ransom. Kaylin had narrowed down the likely locations where the child had been held, and her team had instructed the parents to delay. What none of them knew was that Maria's brother was in on the kidnapping. He warned his buddies that the parents weren't going to pay and the cops were closing in, they should just let him "find" the baby and get out while they still could. The kidnappers decided instead to make it look like the brother killed the baby then killed himself. Maria was destroyed. Maria's wife couldn't handle losing their child and actually did suicide. Maria's parents tried to convince Maria to find another clinic, try again. Maria refused and moved out. She told Eli that as the only person she could trust, she was moving in with Eli.
Elianne did.... Not think this was a good idea. But because of her other issue (gambling, see below) she was barely managing to afford her apartment as it was, and had mostly been living on the food in the breakroom at work (and trying hard not to notice that there was more food there on days she was scheduled than days she dropped by without warning.). So she finally agreed. Maria... Did not get a job, and had cut her parents out of her life. Except she accepted the money they gave her. So she does chores in the apartment and mostly mopes. Eli works and does shopping with what little money they have for food. They... More or less make it work, both constantly worried about the other. Eli thinks that Maria needs help for her depression, but has no clue how to help and Maria worries about Eli's gambling addiction.
Gambling... Eli both does and does not have a problem with gambling. She doesn't do any illegal gambling, and won't bet on anything dangerous any more (as a kid, she totally did), she aslo doesn't bet on inhumane things. Mostly sporting matches, races, things of that nature. She occasionally plays casino games, but rarely. She prefers to bet on spectator sports. Her argument to balance this when people who care about her point out that she looses more than she can afford to is that she gets a lot of good intel on the underbelly of the city in the gambling dens. She doesn't do anything illegal, but she's aware of those who do, and she has some informants on the inside. But really, she should not be betting as much as she does. She does have a problem.
Other things to note:
Kaylin has odd tattoo like marks all over her arms, legs, chest, and back up to her neck. Do not ask where they came from. She's not sure. She just has them. But they're what hurt when she's near magic. And sometimes they glow.
She also has what looks like a tattoo of a flower on her cheek. One of the crime lords forced it on her. She does not talk about it.
She has what looks like... A silvery white cat with huge dark eyes. Something odd about it though. Hard to tell what. This is her canon familiar Hope, but due to AU shenanigans, he will look like a cat to EVERYONE until KAYLIN snaps out of the AU spell. At which point he will once again look like a small pale dragon with black opal eyes. He mostly can be found perched on Eli's shoulder, smacking her face with his tail or biting her ear when he thinks she's being an idiot. Despite her best efforts she cannot give him away or lock him out. He keeps coming back.
Already plotted, Leia will have the bracer that locks away her magic. Not needed in AU land, quite possibly needed when the spell breaks and she gets her full powers back. Hopefully by then Leia will be back too and will know what to do.
For when the AU breaks, please note that Elianne/Kaylin has CRAU with a few of the Void trekkers and might approach them, even if this version of them has no clue who she is.
Agatha HEterodyne
Existing Voidtrecker? Newbie? Team? 4th waller
Power ideas: Creating and surviving explosions.
Job ideas: Not sure yet, open to ideas.
Family? Hobbies? Other little life building things? In canon or AU land, Agatha can't help but build things just because the idea hit her. She loves to tinker and experiment and can work that into very nearly any aspect of daily life.
Also as a side note, she really enjoys food made with culinary grade snails.
Other plans: Agatha has a device that actually might help with the illusions, potentially. So she'll break out relatively early, of mine. And then be very eager to help. Just ah... don't mind too much if help includes a death ray and an army of clockwork minions... >.>
Kyoko Mogami
Existing Voidtrecker? Newbie? Team? 4th waller
Power ideas: Curses and Blessings (Japanese style curses specifically, and faerie like blessings.)
Job ideas: Student with three part time jobs - the school only knows about one. (Bike messenger, fast food worker, restaurant server)
Family? Hobbies? Other little life building things? She tries to avoid close ties with other people her age. Mind that she lies about that age as needed.
Other plans:
Teenage girl who transfered in about a month or go. Very... Odd.
To the adults she comes across as very polite and old fashioned formal. Quiet, soft spoken, hard working, pleasant. The teachers quite like her, even of she does zone out sometimes or occasionally have outbursts, she always apologies profusely for it. Anyone playing a teacher is welcome to presume she has some sort of focus issues usually handled with therapy or medication, but it isn't bad enough to be actively concerning. The school knows she has a part time job. All letters home to her parents are returned signed with very near handwriting and nothing beyond the minimum acceptable responce.
To the students, however.... Something is CLEARLY wrong with that girl, which is easily noticed if you ever tried to socialize with her. She generally acts like the class outcast, even though no one has bullied her. Whenever one of the girls comes over to be friendly, she acts like she's expecting a trap, bracing to be bullied. Sometimes she just flees. She never responds to friendship offers with friendship.
The boys.... That varies. If they hit on her/ask her out... She's dense she might not get it. But once she does? RAGE. A long and hard to follow rant about how love is poison and anyone stupid enough to fall in love deserves to die a thousand painful deaths.
For boys who try to be friendly... Mostly she'll just avoid them, shake her head and politely say no thank you, she isn't interested. EXCEPT.... Certain things trigger the same response she gives to the girls. Or worse. Those factors:
Famous. If they are famous she will nope out as fast as she can retreat. She actively avoids the Agreste boys, ESPECIALLY Adrien, like she's terrified of them.
Handsome. Not quite as scary as Famous, but up there.
Popular. Especially with the other girls. Sorry, but no, she's going to avoid you like her life depended on it.
Blond.
Singer.
The more things added to that list the worse it will be.
And for things no one knows yet IC:
She doesn't actually have one part time job, she has three. One after school in the afternoons, one after school in the evenings, and one in the evenings on the weekend. After school afternoons - three days a week - she works are a courier, riding her bike to deleiver packages and letters. Three evenings a week she works fast food, and on weekends she works for the small family owned restaurant she lives over.
The school thinks she lives in the apartment with her parents. The reality is she is renting one room from the couple who owns the restaurant, and lives with them, more or less. THEY think her mother lives nearby and this is to give her a taste of freedom before college. She lied to the couple she is living with, saying she's a senior and has already been accepted to college and just turned 18. The TRUTH is that she thinks that she is seventeen and was held back a year, because in CRAU land she doesn't realize she actually missed her 18th birthday, so the lie is - in a round about way - true.
The reason she pushes herself so hard, or rather one of the reasons (because the faint hope of getting her mother to one day actually be willing to admit they're related is a constant) is that she knows there is another her. A darker her. She doesn't know the details, but she knows that she blacks out sometimes and comes to in different clothes, in some place she hadn't been when she backed out, and there is always something on the news about an attack from "The Dark Scar". She knows it is her, and she is terrified. So she tries to work herself to such exhaustion that the Dark Scar cannot rise.
Quick AU history for the curious: (some canon spoilers below)
Like with canon, her mother hates her and does not want people knowing they are related. She moved out of her small home town because of Sho, but not because she was following him. Sho, in the AU, was able to make his break in their town and made peace with his parents. When he got big enough to have a manager and a place of his own, she presumed she would be moving in with him and his parents. He kicked her to the curb. His parents tried to intervene but it became a huge stink with the paparazzi catching parts of it. They were able to move the argument inside, and her face was never made public, due to the camera angles, but her name was. Her mother settled things by giving her some money and telling her to move away and never let anyone know they were related. Sho's parents are still arguing with her and with Sho, but Kyoko packed up what little she cared about and left. She changed her last name to Mogami, changed her hair, changed everything she could and left, determined never to love or want to be loved again.
So yeah, that is Kyoko.
Outside of the AU, she is from just past the Momiji audition plus almost a year of CRAU in Avalon. And because of Avalon weirdness and her Familiar there... Yes, her roles have been taking her over. But so far Natsu has been far more evil than Mio (dark hair, with the scar, the alter ego in the AU) and even that's been tame.
Also as a general note... Both AU and not... Kyoko is a fairytale/Faerie nut and will lose her mind in all the best and most insane ways if she thinks she's meeting a Faerie or a fairytale princess.
Gabriel Agreste/Papillon
Existing Voidtrecker? Newbie? Team? 4th waller
Power ideas: Gonna go with a weird variant of his canon power, basically limited short term mind control that has some strict limitations:
He can't mind control many people at a time
(might do an akuma in an item style thing, need to talk to CR about how the spell can break)
They have to be emotionally vulnerable for him to take them in the first place
They have to actually AGREE to the mind control
BUUUUT the reason they might is because the way he controls them is by offering them power, and since it is his power at the core, that connects them and lets him more or less puppet master them if they refuse his mental orders.
Basically, more potential control than in canon, but less scope. Still working out the whys and other limitations to power and such.
Job ideas: shocking absolutely no one, fashion designer and member of the bad dad society.
Family? Hobbies? Other little life building things? He has two sons, Adrien and Gar, though once the AU bubble pops.... He will recall that he only has one son. Except during AU things like this...
Other plans: Basically we missed our messed up little Wake family. So he is here to be a secret villain, cause trouble, and thread lots of father son angst. (And possibly some angst threads with Leia, depending on when their various CRAU memories return because ye gods do they need to talk >.>)
Gar
Existing Voidtrecker? Newbie? Team? Orange team!
Power ideas: He is the holder of the Pirate Miraculous. Plotting about the Kwami will happen within. But like Privateer Pirate on the train... his powers work through puns.
Job ideas: Student/Lazy bum.
Family? Hobbies? Other little life building things? Generally comes across as a goof ball and a slacker who takes nothing seriously... he can turn serious fast in defense of his twin brother Adrien. He loves the kid and no one gets to dump on his twin but him. Well... and dad. But that's dad. Though he often acts out to keep their father from ever wanting to get on Adrien's case. He is happy to let his little bro be the "good son".
Other plans: During the AU part, family angst and drama. Once that pops? Healing after the fishy planet illusion. He needs time with his brother and his friend. He needs that reminder that he'll ever see them again. And... his dad too. Even if his dad doesn't think he is real.
Note: NO ONE WILL KNOW THIS IS SPARK WHEN THE BUBBLE POPS UNLESS THEY KNEW BEFORE HAND. THANK YOU.
Ava
Existing Voidtrecker? Newbie? Team? 4th waller
Power ideas: If allowable, her power will be brief glimpses into the (real, not AU) future that are so lacking in clarity or context as to be utterly useless.
For example, for Axel/Lea something like:
"Sunset. Tower ledge. Ice cream. Friends reunited." But she couldn't tell you who the friends are, why they were apart, how they reunited, where the tower is, what time of year it is.... when she tries to look further it will all get hazy, like trying to recall a dream days later.
She will supplement this with typical fortune teller tricks based on observation, which given the AU nature of everyone will only further muddy the actual predictions.
Job ideas: Traveling fortune teller cloaked in mystery. And fine silk. Currently working in Madam Razz's shop till the urge to travel strikes her again. She is a dandelion, flitting from place to places as the breeze carries her.
Family? Hobbies? Other little life building things? She tries to stay mysterious, and just blew back into town, so few people know her yet. Except for Razz, of course. Others might know of her. Of how she never takes off her mask, how no one knows what she looks like, how she has this odd air about her... basically all the mystique and mystery a traveling fortune teller seeds in the community around her to drum up business.
She is kind at heart, though. She would love to stay and help Razz for longer, but wanderlust pulls at her constantly, and she can't ever seem to put down roots. Even the desire wains with time.
Other plans: She'll probably be either one of my early ones to break free, or one of the very last. Not sure yet. But I couldn't resist the urge to turn a Foreteller into a fortune teller.