VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] voidtreckerooc2020-11-15 01:15 pm
Entry tags:

Test Drive 018

Welcome to the Test Drive Meme! Here is the place to see how your character might fit the setting, grab samples and have fun!

1. Post with your character, including their name and series in the subject. We’ve written out some prompts but feel free to make up your own, you have a whole train to play with!

2. Assume they've been around long enough for threads to jump right into the action.

3. Have lots of fun.

Happy testing!

Heated Debate

The spa carriage, the newest addition to the train, boasts sunlamps and loungers, massage tables stocked with fluffy towels and a variety of oils and lotions, an enclosed sauna… Soothing birdsong fills the warm, scented air, and the terminals offer several masseuse courses or a playlist of relaxing music.

In pride of place, a three-tiered heated bath in the centre of the room, each tier able to fit five people comfortably.

‘Comfortably’? Well, it could definitely fit more, but it might get a little awkward, depending on your feelings on personal space. Ditto with the sauna, really. But the important thing is, you got here first.

Didn’t you?

Getting Draughty In Here

The lower floor of this carriage is open and sprawling, with two wide, low tables and plenty of cushions and beanbags. The walls are lined with shelves and wooden chests, both filled with games. Board games, card games, you name it, though train themes feature heavily. On a shelf of its own sits a case of Duel Monsters cards.

The upper floor is split into two. One half has a pile of oversized games - lawn jenga, twister, giant connect4 - and the other, sectioned off with soft rope barriers, hosts a screen, a console, and a variety of video game controllers, including four VR headsets.

Perhaps you’re testing yourself in one of the VR Crisis simulators. Perhaps you’re learning the rules of a competitive card game a little too well, and your friendships are suffering accordingly. Perhaps you’ve convinced someone to play twister with you..?

Shiver Me Timbers

You are aboard the PNV Vexation, a first-rate ship accompanied by several escort vessels currently halfway through a voyage across the Sunsea of Yarra, AKA #59352110. The cargo she carries is of utmost importance, and must reach the Shining Port intact.

The pirates who sail the Sunsea have other plans.

Team One
The Vexation has several sloops in tow - the best of which are the Gemstone Heart, the Fallen Lord and the Duckling. Team One is split across the three sloops, and can use their greater speed to good effect in boarding actions. Your job is simple - sink every unmarked ship that approaches the Vexation. The captains are cooperative and daring, and happy to lend out boarding axes and pistols. The pirates are less happy.
Team Two
Back aboard the Vexation, it seems that either the crew are playing tricks, or something more sinister is going on - whispers of spirits roaming the deck at night, strange screams or whimpers in the hold. Lights off the starboard bow. The day holds no such terrors, and shipboard life is mostly ropes, deckwork and stints on the masts, but as the mission continues, the crew are getting more and more restless… Team Two needs to figure out the source of these strange events, before they incite the crew to mutiny.
Team Three
Unbeknownst to the crew, on the second day of the mission, the precious cargo is loaded onto the fourth and fastest of the Vexation’s escorts, the Sun’s Edge, and sent ahead, while the fleet remains as as a decoy. Team Three are sent aboard the Edge to crew the ship and keep the treasure - something sealed in a large, padded steel pyramid - safe. The pirates don’t notice the deception, but the sea serpents definitely do, and with just one serpent able to wrap its entire length around the Edge, the third day is a harrowing one.
deadwenwalking: (tip)

[personal profile] deadwenwalking 2020-11-18 04:25 am (UTC)(link)
The relief shows on Wen Ning's face immediately. His shoulders relax and he allows himself to look embarrassed, even though he had no way of knowing what playing the game really entailed. He should have guessed from Sizhui's calm description.

"O-oh good. Sorry." Death in game terms only. Harmless. How silly of him. He picks up the controller again, following the boys' example in regards to holding it. In hindsight, this position makes the most sense. Or does he only think that because now he knows what the right way is?

"Not that dying in the game would be much of a concern anyway... I can't seem to get it started." The controller has to control something. So what is he controlling? Are there more knobs he needs to press?
deferences: dns (♪ protest)

[personal profile] deferences 2020-11-21 05:40 am (UTC)(link)
Sizhui shakes his head, “It's alright, no harm done.” Maybe it should've been realized, but he could have also just explained better. Acting so nonchalant about death of all things shouldn't be something he's used to, even with a game, but especially since it's something his uncle doesn't understand.

Frankly, it's more than likely the latter rather than the former, although neither of them has anything like this back in their homeworld to make proper sense of it. If it'd been something created there, maybe positioning would make more sense? But as it stands, this was how he was taught, so Sizhui's guessing it's the only way to teach others, too.

Ah, of course. That's why they aren't doing anything yet. “Right, uhm, we should probably turn the game on.” He shifts, moves toward the console and the screen, turns both of them on before scooting back to sit beside Wen Ning once more. “Now, we might get somewhere.”