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voidtreckermods) wrote in
voidtreckerooc2020-11-15 01:15 pm
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Test Drive 018
Welcome to the Test Drive Meme! Here is the place to see how your character might fit the setting, grab samples and have fun!
1. Post with your character, including their name and series in the subject. We’ve written out some prompts but feel free to make up your own, you have a whole train to play with!
2. Assume they've been around long enough for threads to jump right into the action.
3. Have lots of fun.
Happy testing!
Heated Debate
The spa carriage, the newest addition to the train, boasts sunlamps and loungers, massage tables stocked with fluffy towels and a variety of oils and lotions, an enclosed sauna… Soothing birdsong fills the warm, scented air, and the terminals offer several masseuse courses or a playlist of relaxing music.
In pride of place, a three-tiered heated bath in the centre of the room, each tier able to fit five people comfortably.
‘Comfortably’? Well, it could definitely fit more, but it might get a little awkward, depending on your feelings on personal space. Ditto with the sauna, really. But the important thing is, you got here first.
Didn’t you?
Getting Draughty In Here
The lower floor of this carriage is open and sprawling, with two wide, low tables and plenty of cushions and beanbags. The walls are lined with shelves and wooden chests, both filled with games. Board games, card games, you name it, though train themes feature heavily. On a shelf of its own sits a case of Duel Monsters cards.
The upper floor is split into two. One half has a pile of oversized games - lawn jenga, twister, giant connect4 - and the other, sectioned off with soft rope barriers, hosts a screen, a console, and a variety of video game controllers, including four VR headsets.
Perhaps you’re testing yourself in one of the VR Crisis simulators. Perhaps you’re learning the rules of a competitive card game a little too well, and your friendships are suffering accordingly. Perhaps you’ve convinced someone to play twister with you..?
Shiver Me Timbers
You are aboard the PNV Vexation, a first-rate ship accompanied by several escort vessels currently halfway through a voyage across the Sunsea of Yarra, AKA #59352110. The cargo she carries is of utmost importance, and must reach the Shining Port intact.
The pirates who sail the Sunsea have other plans.
Team One
The Vexation has several sloops in tow - the best of which are the Gemstone Heart, the Fallen Lord and the Duckling. Team One is split across the three sloops, and can use their greater speed to good effect in boarding actions. Your job is simple - sink every unmarked ship that approaches the Vexation. The captains are cooperative and daring, and happy to lend out boarding axes and pistols. The pirates are less happy.Team Two
Back aboard the Vexation, it seems that either the crew are playing tricks, or something more sinister is going on - whispers of spirits roaming the deck at night, strange screams or whimpers in the hold. Lights off the starboard bow. The day holds no such terrors, and shipboard life is mostly ropes, deckwork and stints on the masts, but as the mission continues, the crew are getting more and more restless… Team Two needs to figure out the source of these strange events, before they incite the crew to mutiny.Team Three
Unbeknownst to the crew, on the second day of the mission, the precious cargo is loaded onto the fourth and fastest of the Vexation’s escorts, the Sun’s Edge, and sent ahead, while the fleet remains as as a decoy. Team Three are sent aboard the Edge to crew the ship and keep the treasure - something sealed in a large, padded steel pyramid - safe. The pirates don’t notice the deception, but the sea serpents definitely do, and with just one serpent able to wrap its entire length around the Edge, the third day is a harrowing one.
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But that was where the similarities had seemed to end, and she'd continued to study him because... what the fuck else was she supposed to do on this thing?
"Not really, no," Alley grunted. And then, because the guy hadn't seemed to react with too much surprise to being stared at, "Should there be?"
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Still not used to this.
"Don't take it personal, I've been staring at everyone. I want to know what kind of bullshit I'm dealing with."
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His reality also didn't have ... was she an elf?
That really didn't matter.
Zechs' eyes narrowed slightly, but he's taking that seriously. "I assume you've already gotten the full explanation about our current prison. The people abducted can be even stranger. But it seems you're very capable of handling any threats tossed in your direction."
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Gotta be realistic.
"But I'm not paranoid, either. If people on this contraption were prone to attacking one another over every little slight, I'd have seen it by now."
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Zechs shrugged a little. "Depends on the slight. And the tools they have available. If someone's determined, I'm sure they'll quickly have another person here killed - but there's already been a murder which has caused more cautious people to try to limit the number of arms available."
His skeptical tone, mild though it was, said more about his opinion about that half-hearted measure than his actual words.
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"Well, if I piss someone off enough to take a swing, they'd better get it done in one hit."
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Unless they were into killing someone over and over again, but he did hope without much optimism they'd never get a sadist like that on this train.
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That joke's so dry it might just blow away in a stiff breeze.
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"I'd hope there would be at least some delay in revival, if I were involved," Zechs agreed in much the same tone. "Would only offer slightly more challenge, else you might both end up in the luggage carriage, repeatedly choking each other out."
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Or at least, she'd wanted to choke a lot of people out, in that place.
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It reinforced at least that she was from a completely foreign reality.
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Not even because she was on another world, either. She'd gotten what she needed from Orlais, versus Corypheus, and had left them to their devices since. Maybe everyone would get lucky and the gentry would all murder each other.
...Probably not, no one on Thedas was ever that lucky.
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"From my experience," Zechs observed dryly, "internal upheaval can seem like the only way to bring about any change. Especially in a stagnant, inherently destructive system."
He paused for a moment. "That being said. I understand peace is often the ideal anyone would want to reach."
Himself included, as much as that warred with half of his nature.