VoidTrecker Express Mods (
voidtreckermods) wrote in
voidtreckerooc2020-05-15 05:27 am
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Entry tags:
Test Drive Meme 012
1. Post with your character. I’ve written out some prompts but feel free to make up your own, you have a whole train to play with!
2. Assume they have been around long enough for threads to jump right into the action!
3. Have much fun!
Happy testing!
Film Night
The newest carriage on the Voidtrecker Express is the long awaited cinema! It hosts many films and TV series. Perfect if passengers wish to waste an afternoon without worrying about being stolen from their worlds and hurtling through the void between worlds.
Dashing adventures, chair gripping horrors or adorable adventures of the Merry Little Voidtrain. There is something for everyone, though with only one screen arguments may be inevitable.
Fight Club
The gym carriage is definitely created more for ball games than sparring but that hasn't stopped the passengers adapting as best they can. There are homemade training dummies and plenty of people who use the space to work out and get ready for the next mission.
But there is also a cupboard full of every ball for almost every ball game there is, the two activities in one space may make for a little chaos.
Spar with people, play football. Create some mix of basketball and mixed martial arts. All training counts, right?
Jungle Heights
The latest mission has taken them to a vast jungle, where people live high in the trees. There has been an influx of tree dwelling creatures with sharp teeth, sharper claws and a love of destruction. To make things better the forest floor is not safe, damp and marshy many creatures lurk there ready to bite at ankles and it is home to a root, the sap of which burns.
Team One
Treetop fighting is an acquired skill and one the voidtreckers are having to learn quickly. Swing on vine ropes and tangle with monsters. Quick movement and quicker thinking is needed to take down the creatures in terrain they are naturals at traversing.
Team Two
People here live on platforms in the trees, with bridges and walkways connecting them. Fend off the creatures and chase them away from peoples homes. At least there is slightly solider ground beneath their feet, but they must be careful not to fall to the jungle floor beneath.
Team Three
Many of the people here are not fighters and they need help to get somewhere safer. It's a tough journey through the forest, especially when they leave the bridges and platforms of the village behind. Children may need carried and climbing from one tree to another is difficult even with sturdy branches to walk along.
They must be careful to stay in the trees, avoid getting too close to the forest floor but do not get too high, lest they attract the creatures.
=D
Thanks!
[No one makes any other complaints about her request either, so she settles in with a bowl of popcorn to watch the show. When Webmind takes a seat beside her, she glances at him.]
Oh, one of those shows that are slow in the beginning, huh? Well, that’s okay.
/attempts to balance keeping episode details open-ended with keeping the viewpoint on our two. |D
With a bemused ahem, he settles down to enjoy the premier of Merry Little Voidtrain all over again. It is aimed for kids, he thinks, in the way people should talk to children - not like little adults, or idiots, but in a straightforward manner that believes people of all stripes can be good.
All of the people in the show are animals or machines, though.
At a particularly tension-filled moment with misunderstandings, Webmind looks as if he is waiting for something.]
In just a minute, now-
[And again, he is shushed.]
no subject
Eating a bit of popcorn, she murmurs a bit at that particularly emotionally-charged moment.]
Oh wow...
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This show is realistic in its depiction of arguments and when they can occur-
[Webmind dodges the shusher this time.]
Though most 'real-life' versions of such don't always resolve so happily.
[It's very much a positive remark despite the phrasing.]
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[The cartoons she remembers were even more simplistic and overtly cheerful.]
I think I'm making sense with this tag... >.>
[Webmind winks - and, oh look, the next episode's opening credits are rolling!]
Teaching lessons without casting aspersions on those who aren't following them: that is the recipe to follow to make people want to change their behavior.
[Shame is something better gained in hindsight, not ingrained as a matter of growing up in a society.]
Haha, makes sense to me!
Not to mention teaching those lessons without dumbing things down for kids. It’s nice seeing a show that realizes kids are more perceptive than we give them credit for.
Yay! \o/
In fact, it is because we give them the benefit of that trust that kids can flourish, and-
[Once again Webmind is chastened, and ruefully he subsides to let the episode play out.
This time, someone's boarded the train without permission, but only interacts with the train when Kheli can't see them!
Even though he's seen this before, Webmind does not look amused at the creature's shenanigans...]
no subject
This definitely feels more like an episode of kids’ shows she used to watch.]
no subject
Kheli, not sure which possibility horrifies her more, fruitlessly searches about, their travel in the void growing sufficiently more hectic to worry the audience even on a rewatch-
And then the train, rather than just 'putting up with' the creature and letting it divert her and her friend's attention, directly calls the creature out on its bullshit and tells it to stop.
Not quite with the swearing and all, but it does the trick; the creature is stunned enough at being directly addressed that Kheli is able to find and capture it!
Webmind's projected screen-image switches back to a pleased emoticon.]
A two-fold message, it looks like-
[At which point he's just plain pushed by another cinema-goer, but his point is valid: on one level, true friends will trust you when you're discomforted, even if they won't always understand why. On other, sometimes you have to handle your problems yourself, and facing them works better than working around them.]
no subject
Hey, there’s no need for that. It’s already the ending credits, we’re not missing anything.
no subject
Webmind smiles gratefully.]
Thank you, Kitty Pryde.
[Webmind has a habit of reading the roster. Hopefully the name on there was accurate!]
That audience member wasn't too much of a nuisance for me, but their actions were beginning to feel repetitive.
no subject
It’s no problem. It’s just a show, there’s no need for anyone to be rude about it.
Want to make up an episode? ^^ Nothing's set in stone for the MLVT series.
You are quite right. I have never quite understood most 'flame wars' started for such reasons, either.
Though people take not spoiling events for other people quite seriously as well; on that, you might feel differently come the season finale.
[Webmind flashes a winking-face emoji, this time.]
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Yeah, not spoiling it for people is fine. And I can get that people get really invested in shows too. But that's not a reason to ruin the fun for other people.
[ She doesn't get to a chance to say much else after that, as the opening credits come to a close. She makes a quieting gesture, just so they won't get shushed at again, before settling in to watch the next episode.
The next episode is a staple of kids' cartoons, where the two heroes arrive on a planet where there are two villages that are locked in a heated and bitter feud over something that happened between them long ago. ]
no subject
[That is what autonomy means. True, they may impact you - such is an interdependent, connected world - but just because someone else is saying or doing something doesn't mean YOU are.
Webmind watches the action of this episode very intently, despite knowing how it resolves. Is the battle over something lost, another misunderstanding like in the first episode, or is someone genuinely in the wrong and about to be in serious trouble from the train and her friend?
The latter is the least likely given this kind of show, of course, but based on historical record such things are not impossible.]
It baffles me how some grudges can last so long. I understand spite as a motivator, but even that can only go so far...
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Sometimes you can never forget that someone hurt you. Even if you don't remember how they did, you don't really forget the pain it still caused.
...I mean, I'm not saying it's right. But feelings are hard to forget.
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... I am afraid I would remember much too well.
[He already does. Remembers being in a state where he did unto others, as well. And he can never forget, no matter how much he acts to his lesser self's opposite in the present, in the future-]
You are quite right, Kitty.
no subject
Sometimes, though, you just have to leave those things in the past. You can't change them. All we can really do is try to do better in the future.
[ Which, for the most part, is the same conclusion that the two villages eventually come to. It won't be easy, and old pains will never really be forgotten. But holding on to them does more harm than good in the end. ]
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[Webmind nods, as the end-then-beginning credits play. He hums in tune with the theme song, this time.]
... I believe this episode introduces more backstory for the train - not that it is consistent with later seasons.
[But hey, what show is perfect? And apart from featuring other voidcraft, this show is otherwise rather formula in its 'introduce people->problem->complexity->solution' cartoon plotting.]
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[ It can be hard to keep things consistent when it has to keep changing for the times. ]
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That would explain the problem - though if you've heard of the Chekov's Gun, there is one the animators instigated by accident in just a couple episodes.
[This time Webmind cuts himself off, deliberately. What a tease!]
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Oh yeah?
[ She doesn't really expect him to tell her, but it's kind of nice having someone to talk to while they're watching.
Though she does try to keep her voice down so she doesn't bother too many people. ]
Fair to wrap this? It was really fun, though! :D
The writing made no mention of it in this season, but that changes later.
[Meanwhile on-screen - OH NO! Apparently design-matching on boilers implies something the Voidtrain doesn't want?
Kheli looks to be the stand-in for the baffled audience.]
Sounds good! Thank you for tagging with me =D