VoidTrecker Express Mods (
voidtreckermods) wrote in
voidtreckerooc2021-06-16 09:00 am
Entry tags:
Test Drive Meme 025
Welcome to the Test Drive Meme! Here is the place to see how your character might fit the setting, grab samples and have fun!
1. Post with your character, including their name and series in the subject. We’ve written out some prompts but feel free to make up your own, you have a whole train to play with!
2. Assume they've been around long enough for threads to jump right into the action.
3. Have lots of fun.
Happy testing!
Crisis on... A beach
The train has a game carriage and the VR video games are always popular. A good way to relive boredom as well as teaching some good skills.
Crisis on...This game can be played with two to four players. It is essentially a crisis simulator mixed with an escape room. You can chose the scenario (the bridge of a space ship, a camp in a jungle, a high rise building, a sailing ship etc) and you are thrown into the middle of a crisis of some kind. Teamwork and a cool head are important as is using the surroundings wisely.
Just another day at the beach. Until it isn't. Lost children, stranded surfers and sea life attacks. Help direct life guards, reunite families and clear the dangerous parts of the beach all while working together.
Hygroscaping
The garden carriage is usually a serene space, pebbled stretches and paved paths leading in meandering paths around a central fountain, glass arching overhead. Usually. Today, the fountain and its artfully-sculpted streams have been the target of some passenger project or another. Water has been gushing out since the morning alarm. Within an hour, the carriage is flooded.
Oh, there have been some attempts at fixing it over the day. Eventually gunk blocks most of the pipes; barriers keep the water away from the doors on either end of the room; even the few plants in the carriage are surrounded by bubbles of air or sealed tubs... But unavoidably, the garden carriage is now a glorified fish tank. All it needs is some aquatic inhabitants.
A Lost Heir
The world of Bire was once a paradise of innovation and invention; the three Bastions worked together to build a perfect society atop machinery and military might. Then the Second Bastion fell. As the Voidtrecker Express arrives on Bire, the First and Third Bastions have long blamed each other, caught in a cold war with the ferocity of two starving wolves standing over a carcass. The Second Bastion is a wasteland, spotted by mercenary companies and refugee settlements.
Amidst all this, the Second's heir rises, but they need your help.Team One
The heir of the Second Bastion is the only being with the genetic signature needed to open the great vaults of the territory, and without the contents of those vaults, their people stand no chance of recovering. Seed banks, rare materials, wealth... and the loyal armies bred in the Second Bastion's deep gene wells, slumbering for centuries. The team are tasked with first finding the heir amongst the refugees, and then guiding them into the first of the vaults.Team Two
The spiked, bloodied airships of the mercenaries roam the wastes, hunting for prey. Once the proud regiments of the Second Bastion, they were driven mad by the great catastrophe that marked the fall of their territory and now slaughter their own people in an undying rage. No cure for the rage is known - the only solution if an airship reaches you is to fight for your life. This team's focus is to protect the other teams and the refugees both from the marauders. The First Bastion has donated some skirmish ships to the cause, though they aren't in the best repair...Team Three
If the Second Bastion is to recover - and for the good of Bire, it must - then her sister Bastions must put aside their animosity. It won't be easy. The cause for the catastrophe is unknown... supposedly. This team is split into two groups, one sent to each Bastion, and their role is to gather information. And, with or without that information, to broker peace between the Bastions. The First is a sweeping territory of white curves and natural groves, with a love of music and singing. Their holographic software is unrivalled. The Third is a sturdy place of towering buildings and flooded streets. Most of the territory is underwater, but that doesn't stop the grind of industry.

[ Hydroscaping ]
[Another woman that might look startlingly similar said softly and confidently. They even wore matching necklaces, how odd]
Besides, I think we have much to talk about that goes beyond a flooded train car.
no subject
Ishizu permits herself only a moment of visible shock. Then her face sets in understanding and acceptance. So, this is why the Millennium Torque accepted her. ]
So it would seem.
[ She takes a step away from the flooded garden car. The hallway is no proper place for a discussion of this length and solemnity, but, first....
Her hand rests on the Torque, in acceptance of this one of many shared bonds. And her voice is kind. Respectful. They must both feel adrift right now; as a Tombkeeper, sworn to honor the past, she must put her companion at ease. ]
I am Ishizu Ishtar. Fate has chosen me to live during the nameless Pharaoh's return.
no subject
How well you understand.
[It was meant as a compliment, having noted the change in the other woman's features and the resolve that followed.]
.. apparently a great deal more than I.
[It was Isis's turn to be caught off guard. There was much uncertainty in the kingdom, however matters had not yet been settled, no one's fates had been sealed- or so she had thought. The implications in Ishizu's phrasing were ominous, full of foreboding. This nameless pharaoh, surely it was not her own king?]
Priestess Isis. [Said with a respectful incline of her head.] It would appear that I am to have a successor. [The pair of them made a dignified and unhurried retreat from the ailing garden car]
no subject
I hope not to disappoint.
[ But how fortunate for them - the next car over is the gaming car. Ishizu will hold the door open for Isis. ] Please, join me.
[ Seeing as someone has left a rather noteworthy silver briefcase full of Duel Monsters cards in this particular carriage.... ]
no subject
It is not I that you need to sate.
[Surely, Ishizu knew that already. All that mattered was destiny and the fulfillment of it. Isis would have been lying however if she said that she didn't appreciate the reverence she was being shown. She hadn't an apprentice like Mahad but she was often endeared by the exchanges between the fellow priest and the enthusiastic young Mana.]
[She glided through the door and made her way to the conveniently provided seating area. There was something about this room- an underlying energy in it that was both familiar and foreign.]
Please, be seated.
no subject
[ Ishizu sits, smoothing out her skirts. She's - is she nervous? Is that what this faint tension is, aquiver in her fingertips? This encounter will proceed as it must, yet she cannot help but wish to learn more of Priestess Isis. Her former self.
How childish of her, to long to pepper the woman with questions - to learn more, firsthand, of the histories whose written records she has revered all her life. How selfish, to wish to be the questioner when she knows the environment of the train bears far more similarity to her own time period, and that the Priestess must therefore possess even more pressing questions than she.
They were meant to meet. Ishizu is certain of this, and with that certainty should come confidence, relaxation. So what is this - this restlessness? This desire to examine? Is this curiosity, that force that has ever driven her brother and remained baffling to her? Is this what being Marik feels like?
No wonder he could not remain entombed.
Rather than succumb, however, Ishizu redirects her thoughts. ] I'm afraid my era gives me a slight advantage. You may inquire whatever you like.
[ What is it like to be a priestess? Is it as - as fulfilling as Ishizu is now imagining (oh, dear Gods and Pharaoh, she's imagining, how Marik would tease her!) it must be? And what of the splendor of Egypt in its prime? Populated by people, the same as there always have been, but more in touch with the unseen order of the world....
Oh, Marik, Marik, her beautiful little brother, your sister is being such a fool. ]