VoidTrecker Express Mods (
voidtreckermods) wrote in
voidtreckerooc2021-04-16 06:00 am
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Test Drive Meme 023
Welcome to the Test Drive Meme! Here is the place to see how your character might fit the setting, grab samples and have fun!
1. Post with your character, including their name and series in the subject. We’ve written out some prompts but feel free to make up your own, you have a whole train to play with!
2. Assume they've been around long enough for threads to jump right into the action.
3. Have lots of fun.
Happy testing!
Dio's Legacy
In an alternate almost exactly like the one inhabited by the Voidtrecker Express, fate went another direction. Instead of the first addition to the train's structure being the games carriage, this train's passengers voted differently.
What makes them happy?
Crocodiles.
The Crocodile carriage isn't a misnomer. It's teeming with reptiles of various sizes, basking under sunlamps or floating lazily in the raised tank built across half of the available space. To be even better for morale, they're all perfectly tame, and unnervingly friendly; it's rare that a passenger is able to cross the carriage without being accosted by some crocodile or gharial looking for attention.
Harvest Void
The greenhouse is a surprisingly bright room, its vaulted ceiling made of a transparent, incredibly tough material that shows the light of the Void along the entire length of the room. The single metal support beam is bedecked in roses. The aisle of grass running through the centre of the carriage is riotous with strange plants and flowers, small stone paths leading off to this patch or that of vegetables or closely clustered fruit trees.
And all of them are laden with produce. Whether a stray spell or a particularly good mood from one of the resident forces of nature, every plant in the carriage has matured at once. Shrubs overflow with berries, rows of stalks groan under beans and tomatoes, apples threaten to fall from overhead branches at any moment.
You may not normally be a gardener, but today it's all hands on deck!
Cold Iron, Warm Hearts
The duchy of Yipre is one of several close-knit factions on one continent, known for both her expansive clockworks and strong links to the Fey. Central to the capital is the Clocktower, the palace home to both the Duchess Stomen and her court of scholars, diplomats and engineers. Home also to a key point in the Ley, where the mundane world and the Fey intersect just enough that one may cross from one to the other.
But the Clocktower is sundered, entire sections of iron and brass sheared away in a great earthquake, and neither world is faring well in the aftermath.Team One
The gear sprites of the Clocktower are missing, running amok in the streets and squares of the duchy. They're tiny things, fluff, metal filings and dust made quicksilver-fast, with small, glowing eyes and bell-like voices. While normally they keep the machinery of their home running, they aren't nearly as talented with anything else, and are causing general chaos with all devices and machinery they run across. Find them, and herd them back to the Tower. Maybe get them out of the typewriter first.Team Two
The gateway to the Fey realm is torn, and dreaming magic is spilling out from the Clocktower. Finding the Voidtreckers' minds fertile grounds for its taking, imagined creatures and realms are conjured forth from all kinds of worlds and all kinds of lives. There are many ways to combat these - play them through until the magic is satisfied, for example, or find the Voidtrecker whose mind is the source, and stop them dreaming. It's up to the Voidtreckers on this team to decide.Team Three
The Clocktower isn't quite in ruins, but large sections are crumpled like tin foil. In other places, steam and magic spill out into the air in a chaotic mix, burning and twisting the air into glittering leaves or long ropes of thorn. And through this, those that called the palace home fight to free themselves from the wreckage. Courtiers, servants, engineers… and, somewhere, the Duchess herself. Help who you can, but find her.

Re: Leia Organa | Star Wars (Wake CRAU)
What she wasn't adding was that An'Teela was actually her last name. And no, she was not offering the rest of her name. If Leia wanted to know it, she could find it out easily enough with the clues she had now. If she tried and failed then clearly she was too stupid to know.
"But Kaylin is allergic to most forms of formal," she drawled, dryly. "What exactly has she told you about me?"
Her back foot shifted slightly, prepared to move if she needed to, but also prepared to lounge back against the tree like a lazy cat.
Re: Leia Organa | Star Wars (Wake CRAU)
"And the thing that she said most frequently about you is that I sounded like you when I got annoyed with her. Though she didn't state it outright, given the situations when that happened, it also indicated that she thinks you're a very sensible person. Whether or not she happens to like 'sensible' at the moment."
Re: Leia Organa | Star Wars (Wake CRAU)
"If you managed to teach Kaylin to keep her mouth shut you'll have done what no one else has ever managed to do. Though we have come close to breaking her foot or shoulder on occasions," she added with the slightest twitch upward of a lip. Which for the Barrani was about the same as loud uproarious laughter.
Oh, Teela could be more expressive, and sometimes was around Kaylin. But this woman's reaction to the subtly - or lack there of - would also give her information.
The requirements of being a Hawk were really little different than the skills needed to survive being a Lord of the High Court; only the stakes differed. Failing to notice something in the line of duty as a Hawk was unlikely to result in her own death, after all.
"Though if she was complimenting you so highly, you might just be halfway worth knowing, for a mortal," she said, her eyes shading closer to green. Her voice sounded bland and hinted at none of her amusement. Where would the game be if she was too easy to read, after all?