VoidTrecker Express Mods (
voidtreckermods) wrote in
voidtreckerooc2021-04-16 06:00 am
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Test Drive Meme 023
Welcome to the Test Drive Meme! Here is the place to see how your character might fit the setting, grab samples and have fun!
1. Post with your character, including their name and series in the subject. We’ve written out some prompts but feel free to make up your own, you have a whole train to play with!
2. Assume they've been around long enough for threads to jump right into the action.
3. Have lots of fun.
Happy testing!
Dio's Legacy
In an alternate almost exactly like the one inhabited by the Voidtrecker Express, fate went another direction. Instead of the first addition to the train's structure being the games carriage, this train's passengers voted differently.
What makes them happy?
Crocodiles.
The Crocodile carriage isn't a misnomer. It's teeming with reptiles of various sizes, basking under sunlamps or floating lazily in the raised tank built across half of the available space. To be even better for morale, they're all perfectly tame, and unnervingly friendly; it's rare that a passenger is able to cross the carriage without being accosted by some crocodile or gharial looking for attention.
Harvest Void
The greenhouse is a surprisingly bright room, its vaulted ceiling made of a transparent, incredibly tough material that shows the light of the Void along the entire length of the room. The single metal support beam is bedecked in roses. The aisle of grass running through the centre of the carriage is riotous with strange plants and flowers, small stone paths leading off to this patch or that of vegetables or closely clustered fruit trees.
And all of them are laden with produce. Whether a stray spell or a particularly good mood from one of the resident forces of nature, every plant in the carriage has matured at once. Shrubs overflow with berries, rows of stalks groan under beans and tomatoes, apples threaten to fall from overhead branches at any moment.
You may not normally be a gardener, but today it's all hands on deck!
Cold Iron, Warm Hearts
The duchy of Yipre is one of several close-knit factions on one continent, known for both her expansive clockworks and strong links to the Fey. Central to the capital is the Clocktower, the palace home to both the Duchess Stomen and her court of scholars, diplomats and engineers. Home also to a key point in the Ley, where the mundane world and the Fey intersect just enough that one may cross from one to the other.
But the Clocktower is sundered, entire sections of iron and brass sheared away in a great earthquake, and neither world is faring well in the aftermath.Team One
The gear sprites of the Clocktower are missing, running amok in the streets and squares of the duchy. They're tiny things, fluff, metal filings and dust made quicksilver-fast, with small, glowing eyes and bell-like voices. While normally they keep the machinery of their home running, they aren't nearly as talented with anything else, and are causing general chaos with all devices and machinery they run across. Find them, and herd them back to the Tower. Maybe get them out of the typewriter first.Team Two
The gateway to the Fey realm is torn, and dreaming magic is spilling out from the Clocktower. Finding the Voidtreckers' minds fertile grounds for its taking, imagined creatures and realms are conjured forth from all kinds of worlds and all kinds of lives. There are many ways to combat these - play them through until the magic is satisfied, for example, or find the Voidtrecker whose mind is the source, and stop them dreaming. It's up to the Voidtreckers on this team to decide.Team Three
The Clocktower isn't quite in ruins, but large sections are crumpled like tin foil. In other places, steam and magic spill out into the air in a chaotic mix, burning and twisting the air into glittering leaves or long ropes of thorn. And through this, those that called the palace home fight to free themselves from the wreckage. Courtiers, servants, engineers… and, somewhere, the Duchess herself. Help who you can, but find her.

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"I got the sprites, yes!" she replied, with a grin. "Though I haven't the foggiest what they're actually for. Neither did they, by the look of things."
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...Bakura will take this woman's word for it. "Something to look forward to."
An upcoming building is taller than the others. A moment's debate has Bakura deciding the grappling hook has more utility when there aren't people behind them in formerly-hot-but-now-rather-sodden pursuit. Up she leaps.
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"You're rather good at this," she says, picking up the pace again. No reason to slow down just because they're leaving their pursuers in the dust.
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For emphasis, she snatches up two fruits from a rooftop garden as they pass it and tosses one to Delilah. Look at her thieving. So much thieving. ALL OF THE THEFT.
Well, except for the theft Delilah beat her to, but she's now aiding and abetting that, so it totally counts.
"What about you?"
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"And I'm Delilah. Delilah Dirk, Adventuress."
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"Quite a few times in the Ottoman Empire. Well, the real one, not whatever this is."
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Besides, that was then, and this is now. "So where's this adventure lead...?"
She scans the horizon, checking for a good escape route. A skilled thief runs away from things, yes. But an expert thief also runs towards something. And if that "something" needs to be "adventure" -
Where should they go?
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"Out," she finally says, with a nod, setting off. "If this is an illusion, which I suspect it is, it will have an end that fits with the..."
She waved her hands around, generally.
"Overall feeling of an adventure, you know? Whichever way we choose, we just need to get there."
And she looks, with some eagerness on her face, at the long stretch of rooftops heading towards the glittering waters of the Mediterranean, and the boats docked there...
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.......She wonders how far they could get on a commandeered boat, and how much treasure they could steal, before the train yanks them back. How much treasure she can fit on her person before then.
Screw the speech. Bakura unloops her grappling hook, looks for anywhere good to affix it where they can swing faster than they'd run.
"Then let's hurry."
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Also, she'd nodded off during the Speech.
"Absolutely," she agrees.
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"Hold on tight," she recommends, holding out her other arm in utter confidence that she can support one (1) adventuress and a bag full of an untold number of sprites. There's a good flat roof.....Okay. Yeah. She can do this.
And if she makes their pursuers look like FOOLS in front of the populace, so much the better!
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She flung the core of her fruit downwards with the other hand, pegging one of the guards who had painstakingly climbed up the roof.
She felt very good about that aim.
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GODS, she's good!!!
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As does Bakura's satisfaction when her feet hit her aimed-for rooftop with plenty of room to spare, the exhilaration in her muscles as she flicks her arm to undo her hook and retrieve it, the light in her eyes as she sets Delilah down.
"Well?" she asks. "Doing things a thief's way ain't bad either, right?"
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"Pretty familiar, all things said and done!" she replied, standing on tiptoes to peer over the side and back downwards.
"Jolly good show with that grapple."
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"If we sneak to the dock, they won't know where to expect us." She crouches, the better to spy on the boats.
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"Good-sounding plan. Elegantly simple."