voidtreckermods: (sparkly train)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] voidtreckerooc2021-04-16 06:00 am
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Test Drive Meme 023

Welcome to the Test Drive Meme! Here is the place to see how your character might fit the setting, grab samples and have fun!

1. Post with your character, including their name and series in the subject. We’ve written out some prompts but feel free to make up your own, you have a whole train to play with!

2. Assume they've been around long enough for threads to jump right into the action.

3. Have lots of fun.

Happy testing!

Dio's Legacy


In an alternate almost exactly like the one inhabited by the Voidtrecker Express, fate went another direction. Instead of the first addition to the train's structure being the games carriage, this train's passengers voted differently.

What makes them happy?

Crocodiles.

The Crocodile carriage isn't a misnomer. It's teeming with reptiles of various sizes, basking under sunlamps or floating lazily in the raised tank built across half of the available space. To be even better for morale, they're all perfectly tame, and unnervingly friendly; it's rare that a passenger is able to cross the carriage without being accosted by some crocodile or gharial looking for attention.


Harvest Void


The greenhouse is a surprisingly bright room, its vaulted ceiling made of a transparent, incredibly tough material that shows the light of the Void along the entire length of the room. The single metal support beam is bedecked in roses. The aisle of grass running through the centre of the carriage is riotous with strange plants and flowers, small stone paths leading off to this patch or that of vegetables or closely clustered fruit trees.

And all of them are laden with produce. Whether a stray spell or a particularly good mood from one of the resident forces of nature, every plant in the carriage has matured at once. Shrubs overflow with berries, rows of stalks groan under beans and tomatoes, apples threaten to fall from overhead branches at any moment.

You may not normally be a gardener, but today it's all hands on deck!


Cold Iron, Warm Hearts


The duchy of Yipre is one of several close-knit factions on one continent, known for both her expansive clockworks and strong links to the Fey. Central to the capital is the Clocktower, the palace home to both the Duchess Stomen and her court of scholars, diplomats and engineers. Home also to a key point in the Ley, where the mundane world and the Fey intersect just enough that one may cross from one to the other.


But the Clocktower is sundered, entire sections of iron and brass sheared away in a great earthquake, and neither world is faring well in the aftermath.


Team One


The gear sprites of the Clocktower are missing, running amok in the streets and squares of the duchy. They're tiny things, fluff, metal filings and dust made quicksilver-fast, with small, glowing eyes and bell-like voices. While normally they keep the machinery of their home running, they aren't nearly as talented with anything else, and are causing general chaos with all devices and machinery they run across. Find them, and herd them back to the Tower. Maybe get them out of the typewriter first.

Team Two

The gateway to the Fey realm is torn, and dreaming magic is spilling out from the Clocktower. Finding the Voidtreckers' minds fertile grounds for its taking, imagined creatures and realms are conjured forth from all kinds of worlds and all kinds of lives. There are many ways to combat these - play them through until the magic is satisfied, for example, or find the Voidtrecker whose mind is the source, and stop them dreaming. It's up to the Voidtreckers on this team to decide.

Team Three

The Clocktower isn't quite in ruins, but large sections are crumpled like tin foil. In other places, steam and magic spill out into the air in a chaotic mix, burning and twisting the air into glittering leaves or long ropes of thorn. And through this, those that called the palace home fight to free themselves from the wreckage. Courtiers, servants, engineers… and, somewhere, the Duchess herself. Help who you can, but find her.

intelinside: (and it makes me feel quite small)

[personal profile] intelinside 2021-04-18 09:16 pm (UTC)(link)
Tinkerer had not seen them before, when they was still having to move their flesh-and-blood arms half the time along with their mechanical ones. But the way they used them now, it was obvious that they considered them parts of their body -- new limbs, controlled with barely a thought and with precision, like any of their other limbs.

It hadn't quite occurred to him that they might not be thinking about the gear sprites, though.

Phineas paused, considering that and finding it seemed as likely a theory as any with how little he knew about these things. "It's a reasonable extrapolation," he agreed. "I suppose it doesn't matter as long as it doesn't happen again while we're here. The local engineers will have a better idea... I'd rather find some of them than this Duchess, frankly."

He moved closer to the window himself, slight concern crossing his face at that prospect. Even if it was obviously worst case, and he trusted Ock quite a bit. "There haven't been any aftershocks since we got here," he pointed out. "It's not impossible that it would still collapse, but hopefully we won't have to worry about that. --How does it look?"
armsistice: (You've been here before?)

[personal profile] armsistice 2021-04-19 01:14 pm (UTC)(link)
Otto's familiarity with Tinkerer also helped them keep in mind he was probably not the sort who would want to imagine the building coming down, and they added-slash-amended, "Not to worry, Phineas. I won't let anything happen to either of us."

As for how it looked, Otto made a humming, contemplative sound. "There are plenty of handholds, at least, and I am no structural engineer, but I think we have enough time to continue recon."

One of the Doctor's tentacles snaked up around under Tinkerer's arms, wrapping around his waist, tentatively, giving him plenty of time to object as Ock climbed out the window with the aid of the other three tentacles. "We shouldn't need to be outside long..."

The comment about the Duchess registered a little belatedly, and Ock laughed. "Ah, yes... The aristocracy. As far as I'm concerned, blue bloods can fend for themselves."
intelinside: (and with the available information)

[personal profile] intelinside 2021-04-19 07:46 pm (UTC)(link)
Despite his apprehension, that made Phineas smile, amused. "Always happy to be on your team, Master Planner." Because while Otto couldn't plan for every eventuality, they certainly did think far ahead, and in ways that prioritized the group.

(As the one who had extracted the second iteration of the Sinister Six from where Spider-Man had defeated each of them, the Tinkerer knew that very well.)

"All right." When Octopus's tentacle wrapped around him, Phineas tensed a little, but he didn't object -- he was bracing himself, prepared to be lifted, well aware of the strength and stability of those mechanical arms. Though he was more uncertain being out over open air than by being lifted up and carried around, and he kept an eye on the window they were headed toward rather than the ground below them. "I can handle it," he still assured, albeit voice a bit clipped.

"I won't argue with that." Engineers seemed a whole lot more useful for keeping the situation from getting any worse, at least to him.