VoidTrecker Express Mods (
voidtreckermods) wrote in
voidtreckerooc2021-04-16 06:00 am
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Test Drive Meme 023
Welcome to the Test Drive Meme! Here is the place to see how your character might fit the setting, grab samples and have fun!
1. Post with your character, including their name and series in the subject. We’ve written out some prompts but feel free to make up your own, you have a whole train to play with!
2. Assume they've been around long enough for threads to jump right into the action.
3. Have lots of fun.
Happy testing!
Dio's Legacy
In an alternate almost exactly like the one inhabited by the Voidtrecker Express, fate went another direction. Instead of the first addition to the train's structure being the games carriage, this train's passengers voted differently.
What makes them happy?
Crocodiles.
The Crocodile carriage isn't a misnomer. It's teeming with reptiles of various sizes, basking under sunlamps or floating lazily in the raised tank built across half of the available space. To be even better for morale, they're all perfectly tame, and unnervingly friendly; it's rare that a passenger is able to cross the carriage without being accosted by some crocodile or gharial looking for attention.
Harvest Void
The greenhouse is a surprisingly bright room, its vaulted ceiling made of a transparent, incredibly tough material that shows the light of the Void along the entire length of the room. The single metal support beam is bedecked in roses. The aisle of grass running through the centre of the carriage is riotous with strange plants and flowers, small stone paths leading off to this patch or that of vegetables or closely clustered fruit trees.
And all of them are laden with produce. Whether a stray spell or a particularly good mood from one of the resident forces of nature, every plant in the carriage has matured at once. Shrubs overflow with berries, rows of stalks groan under beans and tomatoes, apples threaten to fall from overhead branches at any moment.
You may not normally be a gardener, but today it's all hands on deck!
Cold Iron, Warm Hearts
The duchy of Yipre is one of several close-knit factions on one continent, known for both her expansive clockworks and strong links to the Fey. Central to the capital is the Clocktower, the palace home to both the Duchess Stomen and her court of scholars, diplomats and engineers. Home also to a key point in the Ley, where the mundane world and the Fey intersect just enough that one may cross from one to the other.
But the Clocktower is sundered, entire sections of iron and brass sheared away in a great earthquake, and neither world is faring well in the aftermath.Team One
The gear sprites of the Clocktower are missing, running amok in the streets and squares of the duchy. They're tiny things, fluff, metal filings and dust made quicksilver-fast, with small, glowing eyes and bell-like voices. While normally they keep the machinery of their home running, they aren't nearly as talented with anything else, and are causing general chaos with all devices and machinery they run across. Find them, and herd them back to the Tower. Maybe get them out of the typewriter first.Team Two
The gateway to the Fey realm is torn, and dreaming magic is spilling out from the Clocktower. Finding the Voidtreckers' minds fertile grounds for its taking, imagined creatures and realms are conjured forth from all kinds of worlds and all kinds of lives. There are many ways to combat these - play them through until the magic is satisfied, for example, or find the Voidtrecker whose mind is the source, and stop them dreaming. It's up to the Voidtreckers on this team to decide.Team Three
The Clocktower isn't quite in ruins, but large sections are crumpled like tin foil. In other places, steam and magic spill out into the air in a chaotic mix, burning and twisting the air into glittering leaves or long ropes of thorn. And through this, those that called the palace home fight to free themselves from the wreckage. Courtiers, servants, engineers… and, somewhere, the Duchess herself. Help who you can, but find her.

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He's looking him over suspiciously now, those words 'meddling in what doesn't concern you' that sounds suspiciously like something a bad guy might say. "uh... anyways, y-you good here?"
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Of course. Those words were vital, though Peter was probably just speaking from anxiety, that was what Otto needed to hear to understand, this was not the same Spider-Man, at least not unless he was suffering from severe selective amnesia... And the continued explanation; 2018, that was more than enough evidence to confirm, at least in Ock's mind.
"--You don't know me." Otto confirmed, almost as if reminding themself as well as Peter, "It was - someone else."
The tentacles drew back, depositing their owner on solid ground again, though only literally. Metaphorically was another story. "Forgive me. I... Yes. You can go."
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"Someone else." He mutters, mostly to himself. And he gets it as things sort of click into place. "I'm guessing you've met a different me in a different universe-it happens. I'm still Spider-Man though, and if you try to hurt anyone I will stop you."
He doesn't look very threatening, a teenager no taller than five, eight and messy hair but his voice is level and he does take his responsibilities as Spider-Man very seriously, even if he's not wearing the mask. Although, he feels a little weird about it since the man was just working on rescuing someone.
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It's kind of like when a cat puffs up, I'm big, the tentacles lifting a little, spreading out to present a threatening appearance of their own.
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"No dude, you're way out numbered here-I can handle myself just fine but if you come after me, there's gonna be consequences so you better check yourself before you wreck yourself." Those consequences in the form of the actual Avengers. Or well, some of them.
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Dr. Octopus hesitated only a moment before turning their back, skittering away like a big cellar spider in their own right. They was vulnerable like this, of course, but they believed it was an acceptable risk.
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Still, it's probably best if he doesn't continue on like everything's fine. Should he maybe tell someone about the encounter? Shaking the thought off, he pulls up his SCA's map of the area to see it it'll show him the next area he needs to canvas.