voidtreckermods: (sparkly train)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] voidtreckerooc2021-04-16 06:00 am
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Test Drive Meme 023

Welcome to the Test Drive Meme! Here is the place to see how your character might fit the setting, grab samples and have fun!

1. Post with your character, including their name and series in the subject. We’ve written out some prompts but feel free to make up your own, you have a whole train to play with!

2. Assume they've been around long enough for threads to jump right into the action.

3. Have lots of fun.

Happy testing!

Dio's Legacy


In an alternate almost exactly like the one inhabited by the Voidtrecker Express, fate went another direction. Instead of the first addition to the train's structure being the games carriage, this train's passengers voted differently.

What makes them happy?

Crocodiles.

The Crocodile carriage isn't a misnomer. It's teeming with reptiles of various sizes, basking under sunlamps or floating lazily in the raised tank built across half of the available space. To be even better for morale, they're all perfectly tame, and unnervingly friendly; it's rare that a passenger is able to cross the carriage without being accosted by some crocodile or gharial looking for attention.


Harvest Void


The greenhouse is a surprisingly bright room, its vaulted ceiling made of a transparent, incredibly tough material that shows the light of the Void along the entire length of the room. The single metal support beam is bedecked in roses. The aisle of grass running through the centre of the carriage is riotous with strange plants and flowers, small stone paths leading off to this patch or that of vegetables or closely clustered fruit trees.

And all of them are laden with produce. Whether a stray spell or a particularly good mood from one of the resident forces of nature, every plant in the carriage has matured at once. Shrubs overflow with berries, rows of stalks groan under beans and tomatoes, apples threaten to fall from overhead branches at any moment.

You may not normally be a gardener, but today it's all hands on deck!


Cold Iron, Warm Hearts


The duchy of Yipre is one of several close-knit factions on one continent, known for both her expansive clockworks and strong links to the Fey. Central to the capital is the Clocktower, the palace home to both the Duchess Stomen and her court of scholars, diplomats and engineers. Home also to a key point in the Ley, where the mundane world and the Fey intersect just enough that one may cross from one to the other.


But the Clocktower is sundered, entire sections of iron and brass sheared away in a great earthquake, and neither world is faring well in the aftermath.


Team One


The gear sprites of the Clocktower are missing, running amok in the streets and squares of the duchy. They're tiny things, fluff, metal filings and dust made quicksilver-fast, with small, glowing eyes and bell-like voices. While normally they keep the machinery of their home running, they aren't nearly as talented with anything else, and are causing general chaos with all devices and machinery they run across. Find them, and herd them back to the Tower. Maybe get them out of the typewriter first.

Team Two

The gateway to the Fey realm is torn, and dreaming magic is spilling out from the Clocktower. Finding the Voidtreckers' minds fertile grounds for its taking, imagined creatures and realms are conjured forth from all kinds of worlds and all kinds of lives. There are many ways to combat these - play them through until the magic is satisfied, for example, or find the Voidtrecker whose mind is the source, and stop them dreaming. It's up to the Voidtreckers on this team to decide.

Team Three

The Clocktower isn't quite in ruins, but large sections are crumpled like tin foil. In other places, steam and magic spill out into the air in a chaotic mix, burning and twisting the air into glittering leaves or long ropes of thorn. And through this, those that called the palace home fight to free themselves from the wreckage. Courtiers, servants, engineers… and, somewhere, the Duchess herself. Help who you can, but find her.

darknessinzero: (bare | i never ever might be whole)

this is a tdm everything is madeup and the canon doesn't matter

[personal profile] darknessinzero 2021-04-16 06:28 pm (UTC)(link)
It wouldn't be the first time Ansem's dealt with experimental weapons, but that's another story altogether. He considers the results, then approaches, slowly; when he can't feel the tingle of magic, he nods in approval as he turns back to Ghost.

"Well done. This should allow us to move further in."
morganizedchaos: (you got a better idea?)

[personal profile] morganizedchaos 2021-04-16 06:48 pm (UTC)(link)
"Good." The Gloo gun gets slung back over his shoulder - it's too awkward to have in his hands all the time, and it doesn't seem like they're doing a lot of fighting at the moment. "I don't know anything about magic except what I've picked up on the train, so I'm going to have to leave that part to you."
darknessinzero: (bare | and the wisdom they give)

[personal profile] darknessinzero 2021-04-17 04:35 am (UTC)(link)
"Fair enough- if you are able to manage any further plugging we encounter." His spells aren't quite suited for that, but the other man seems quite comfortable with his weapon, and it certainly seems to have done the trick. "Do you have any other tools with you, perhaps some soldering equipment?"

It's a bit wry, as though he doesn't expect it, but- you never know.
morganizedchaos: (you got a better idea?)

[personal profile] morganizedchaos 2021-04-17 09:23 am (UTC)(link)
"Ha, I wish. I have to fight for custody of the train set whenever I want to use it. Too many tech people and not enough tools to go around." Hashtag train problems. "I've got a few other tricks up my sleeves, though, so hopefully we'll manage."

If there's nothing explosive around, a high enough electrical current can be used as solder in a pinch, and that he does have even if he'd probably have to go Phantom to get fine enough control. Cross that bridge when they get to it.

"After you."