Thief King Bakura (AU) (
shegypt) wrote in
voidtreckerooc2021-03-30 09:04 pm
gj surviving the demon world how about a nice MURDER
So! Thief King Bakura has structured her entire life around tormenting and ultimately murdering the Pharaoh for whom Yugi is a dead ringer (this being the backstory of like, 2/3 of Yugioh villains). Kaiba looks like one of the Pharaoh's priests, as well. Past life shenanigans.
This means that after seeing the two of them on the platform, Bakura is going to lay a trap for them on the train and attempt (potentially succeed; up to Yugi & Kaiba's players) to kill them. I am COMPLETELY fine with her receiving whatever punishment is appropriate - somebody else offing her in return, extensive time in medbay, I'm open to suggestions.
I also want this to be fun for the people who opt in and affect people who want to opt out as minimally as possible. Who all wants to be in on this? Who definitely does not? What is the best way OOCly and ICly to make sure this only has ramifications for the people who are interested in engaging with the plot? What should everyone do with Bakura afterwards? With the help of a monster living in her soul (think Stands....), she can slip through walls and repel joint attacks, though the mods have confirmed the "you can only get out of this medbay if somebody lets you out" thing DOES mess with her powers.
FWIW after whatever happens here I'm going to have Bakura decide that since her quarry is very well-guarded, she shall Bide Her Time re: going after them again. This will keep her from being an outright homicidal menace while everyone is in close quarters, although it will not stop her from being an ass and potentially deliberately trying to mess with anybody who assists with the "capture the thief" operation.
I also plan on using cut text for all violent threads & staging the attempt NOT on the platform, to make opting out more feasible. How else can I set this up that will work for everyone?
This means that after seeing the two of them on the platform, Bakura is going to lay a trap for them on the train and attempt (potentially succeed; up to Yugi & Kaiba's players) to kill them. I am COMPLETELY fine with her receiving whatever punishment is appropriate - somebody else offing her in return, extensive time in medbay, I'm open to suggestions.
I also want this to be fun for the people who opt in and affect people who want to opt out as minimally as possible. Who all wants to be in on this? Who definitely does not? What is the best way OOCly and ICly to make sure this only has ramifications for the people who are interested in engaging with the plot? What should everyone do with Bakura afterwards? With the help of a monster living in her soul (think Stands....), she can slip through walls and repel joint attacks, though the mods have confirmed the "you can only get out of this medbay if somebody lets you out" thing DOES mess with her powers.
FWIW after whatever happens here I'm going to have Bakura decide that since her quarry is very well-guarded, she shall Bide Her Time re: going after them again. This will keep her from being an outright homicidal menace while everyone is in close quarters, although it will not stop her from being an ass and potentially deliberately trying to mess with anybody who assists with the "capture the thief" operation.
I also plan on using cut text for all violent threads & staging the attempt NOT on the platform, to make opting out more feasible. How else can I set this up that will work for everyone?

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1) Bakura arrives on platform. At some point during the day, she realizes Yugi and Kaiba are here. They are not the people she expects them to be, but she's in a crappy mood so she decides, what the hell.
2) Bakura slinks around the train plotting her move. She figures out which room is Yugi & Kaiba's and either lures them both or gets the drop on Kaiba at some point to use him as Yugibait.
2a) Koumyou accidentally causes A Distraction. (Bakura will potentially cryptically thank him later, to be an ass.)
3) WHAT'S A GOOD CAR TO HAVE THE FIGHT IN? Yugi shows up to save Kaiba. Bakura gets sufficiently pissed off, or other circumstances intervene, and ends up offing Yugi first.
3a) Other characters whose players want to be involved learn this is happening (either by Kaiba figuring out how to get them, powers of their own, or coincidence) and come to help.
4) The cavalry, having arrived, takes advantage of having more kinds of powers than Bakura knows to expect and takes her down. She is yeeted to
gay baby jailmed confinement so what to do with her can be decided without her escaping or starting more shit.5) Now that she knows the train is full of unknown factors, Bakura's thief survival instincts kick in and she decides not to do any more murders without having a thorough understanding of her fellow passengers (the gaining of which I can drag out indefinitely if needed).
6) Yugi revives in the luggage car and goes to see her. Anyone who wants to be involved in talking to her can do so. Bakura may or may not monologue about her traumatic backstory.
7) Bakura concedes that further Murder on the Voidient Express is a shitty idea. Fight smarter not harder
so the mangaka can drag out the series. I am 100% down for whatever additional consequences for her actions are agreed-upon.Re: fighting Bakura, she can summon a creature named Diabound from inside of her soul. At her canonpoint, Diabound has 3 special abilities:
1) it can shoot off a giant spiral energy beam, "Spiral Surge"
2) it can reflect attacks when multiple people tank it simultaneously
3) it can slip through, and thus hide in, walls/ceilings/etc, taking her with it. This last one is the reason why medbay's a good option to chuck her into - she can't get out of that.
Fighting in a train car is gonna cramp her style already b/c options 1 & 2 work better in large, unconfined areas. She might try, but protip: take out Bakura and Diabound vanishes. She will be aware of this BUT she doesn't know what other powers she's dealing with. KICK HER ASS.
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Toward the back is probably best, as everyone else is being drawn to the kitchen in the front. Maybe the training car? It has some space for battle fun and isn't likely to be heavily used the first day.
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I think perhaps the least-used areas is the upstairs floors of Music or Library... or Triage, since it's past Luggage and no one generally has a reason to be there/it's not a through-route.
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Well, even so the upper floor is likely still the least frequented area of the train.
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I'd rather stay out of the initial thing but obviously if people call Lightning I'll be around, and she'll go and talk to Bakura once she's in baby jail. o7
BUT LOOKS GOOD GENERALLY! should probably say that gkdfgd
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