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voidtreckerooc2021-03-11 06:00 am
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Mission: Orange Team Tower Puzzlesolving
Foyers
The foyers in each tower are largely identical, built to the same floorplan. Gilt script curves around the walls, with sayings and scripture advising wisdom and patience. The ground floor contains several antechambers, including spaces that seem to be designated classrooms and lecture halls, spaces for meditation, and a dining hall.
Early Floors
The lower floors are more classrooms, meeting halls, libraries stocked with scrolls and tomes. Most lie empty or unused, as though the spaces were intended for numbers far greater than now occupy them. The wards and doors here are often trapped. Not in deadly fashion, but intending to challenge and train. Doors will refuse to open until riddles are answered; floors will shift on unseen axes and threaten to tip intruders into pools of water or down slick chutes into the foyers; keys will be hidden as tiling, inside hidden compartments or within books.
Upper Floors
West Tower
The west ward-tower's motto is we must always question our path. Upon entering the upper floors through a large, bone-white door, the characters find themselves at the foot of a winding staircase, spiralling up into darkness. On both sides, a deep pit, seemingly bottomless. The only way up is to climb.
Questions and character actions can be reported here! Generally we're happy to suggest puzzles for the lower floors, but we trust you to confound your characters.
If you are searching a tower, please comment to the appropriate toplevel and note where the character is looking or if they're looking for anything in particular with any particular sense. Every character can search once. This represents a major notable find; they can have found smaller items.
Mod responses to this post will be made most often between 6pm and 10pm UTC.
The foyers in each tower are largely identical, built to the same floorplan. Gilt script curves around the walls, with sayings and scripture advising wisdom and patience. The ground floor contains several antechambers, including spaces that seem to be designated classrooms and lecture halls, spaces for meditation, and a dining hall.
Early Floors
The lower floors are more classrooms, meeting halls, libraries stocked with scrolls and tomes. Most lie empty or unused, as though the spaces were intended for numbers far greater than now occupy them. The wards and doors here are often trapped. Not in deadly fashion, but intending to challenge and train. Doors will refuse to open until riddles are answered; floors will shift on unseen axes and threaten to tip intruders into pools of water or down slick chutes into the foyers; keys will be hidden as tiling, inside hidden compartments or within books.
Upper Floors
North Tower
The north ward-tower's motto is the needs of the many outweigh the needs of one. As characters reach the upper floors, at random intervals glowing script will appear on the floor, written in three concentric squares with the largest a foot in width. For the next hour, silver mist will billow up from the floor and the walls and fill the tower. Anyone touched by the mist is frozen in place for ten minutes, after which they will unfreeze and be immune to the effects of the mist for five minutes.
East Tower
The east ward-tower's motto is when a door closes, another opens. The doors in the upper floors are bespelled such that whenever they are closed, they disappear, leaving behind a blank wall. They will reappear on another random wall somewhere else in the tower. Individual doors will always lead to the same location. There are no stairs in this tower beyond the early floors.
South Tower
The south ward-tower's motto is persistence in the face of chaos. Every other floor tile, a foot wide, beautifully laid out with tiny, unique mosaics of plants and animals, is ensorcelled to teleport anyone touching it to another random tile in the upper tower. There are no stairs in this tower beyond the early floors..
The north ward-tower's motto is the needs of the many outweigh the needs of one. As characters reach the upper floors, at random intervals glowing script will appear on the floor, written in three concentric squares with the largest a foot in width. For the next hour, silver mist will billow up from the floor and the walls and fill the tower. Anyone touched by the mist is frozen in place for ten minutes, after which they will unfreeze and be immune to the effects of the mist for five minutes.
East Tower
The east ward-tower's motto is when a door closes, another opens. The doors in the upper floors are bespelled such that whenever they are closed, they disappear, leaving behind a blank wall. They will reappear on another random wall somewhere else in the tower. Individual doors will always lead to the same location. There are no stairs in this tower beyond the early floors.
South Tower
The south ward-tower's motto is persistence in the face of chaos. Every other floor tile, a foot wide, beautifully laid out with tiny, unique mosaics of plants and animals, is ensorcelled to teleport anyone touching it to another random tile in the upper tower. There are no stairs in this tower beyond the early floors..
West Tower
The west ward-tower's motto is we must always question our path. Upon entering the upper floors through a large, bone-white door, the characters find themselves at the foot of a winding staircase, spiralling up into darkness. On both sides, a deep pit, seemingly bottomless. The only way up is to climb.
Questions and character actions can be reported here! Generally we're happy to suggest puzzles for the lower floors, but we trust you to confound your characters.
If you are searching a tower, please comment to the appropriate toplevel and note where the character is looking or if they're looking for anything in particular with any particular sense. Every character can search once. This represents a major notable find; they can have found smaller items.
Mod responses to this post will be made most often between 6pm and 10pm UTC.
GENERAL QUESTIONS
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No - if they jump from the staircase with the intent of falling (no flying, levitation etc), they will fall for about a metre and land on a floor. Behind them, the door from the lower floors, and any other people on the staircase at the time will be floating a metre in the air. The floating people cannot be interacted with in any way unless they turn around and leave the tower, or they fall themselves.
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They will find some attempts at understanding the demon society but it seems its not something that has been widely studied outside of war, so the information is more about command structure etc
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Would spiritually-powered music, like the Lan guqin (or xiao) Songs, be able to help people out of the illusion at the top of the towers?
Would such affect the four locals already trapped?
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NORTH
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Will they discover anything useful from the writing? And will getting frozen over and over have any cumulative effects?
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EAST
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Do the locations have any
sorts of windowsway to know if they have moved up / down through the doorways? NO WINDOWS I read the event post. But any other way?(no subject)
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SOUTH
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-Do some take you down and some take you up? (Since there are no stairs involved, I'm assuming floors are involved?)
-Are the teleporting tiles all different images, or are they the same image?
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WEST
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(If the motto is to question her path, then she's going to question.)
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She questions the path, which, according to everyone else, is the only path there.
She proceeds to jump into the pit while thinking about that very thing, not really worried about if she'll fall float or whatever. She's supposed to question the path, not the hole!
she might do this a few times before bothering with the steps if that results in the same thing as under questions, and i'm very sorry
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Searches
Each character may search once.
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does she have a goal? no
is she a curious gremlin who only made it to the top of this tower because she didn't want to be left behind and/or wanted to jump down the pit again so she rushed there after fall 1, yes, but that aside
Potato is searching...Somewhere in the lower tower levels on the first trip up. Somewhere.
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Re: Searches - shows up really late orz
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Bulma will be searching the lower levels of the South tower.. she tends to be meticulous and hard-headed, so no stone left unturned.
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