VoidTrecker Express Mods (
voidtreckermods) wrote in
voidtreckerooc2020-10-17 07:30 am
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Test Drive 017
Welcome to the Test Drive Meme! Here is the place to see how your character might fit the setting, grab samples and have fun!
1. Post with your character, including their name and series in the subject. We’ve written out some prompts but feel free to make up your own, you have a whole train to play with!
2. Assume they've been around long enough for threads to jump right into the action.
3. Have lots of fun. Mandatory, mod-sanctioned fun.
Happy testing!
Pumpkin Patch
It seems the ingredient of the month is pumpkins. The store room is full of them, in all sort of sizes all ready to be made into delicious meals. Pumpkin soup, roasted pumpkin seeds, stuffed pumpkin, pumpkin pancakes, pumpkin pie. All the recipes are on the ICP and are easy enough to follow, even for those who have never seen a pumpkin before in their life.
Get cooking or perhaps passengers from worlds with Halloween festivals wish to carve the pumpkins first, creating grotesque faces or fancy works of art.
Hopefully no one eats a masterpiece!
Movie Wars
The Cinema carriage is as tall as a double carriage, but has only the one floor. Instead it features sloped seating. To enter the carriage from the sleeper carriage side you must first go upstairs. You enter at the top of the carriage, in the centre aisle with paired seating sloping downwards on either side. On the opposite wall there is a large screen and there is a door to the left of the screen once you get to ground level, to allow you into the next carriage.
On the right of the screen there is an ICP and in this carriage it has a catalogue of films and TV series. There are hundreds to chose from.
Hundreds of films to chose from and hundreds of passengers to share it with. Choosing what to watch can be difficult, agreeing what to watch can be impossible.
Are they a fan of Merry Little Voidtrain- the long running cartoon series about a Voidtrain and captain Kheli. Or perhaps a hard hitting drama about cross alien-species romance. Or an action film? A heal tapping musical about robot mice?
Choose a film, try not to argue, grab some popcorn and hope your fellow cinema goers understand cinema etiquette...
Spookstown
A series of mysterious events have struck a small town. The Voidtreckers are in need of help.
The train has brought the Voidtreckers to the town of Carcel. It is a small town with a small population in a world that is low in technology. A town of cobbled streets lined with gas lanterns. The occasional carriage drawn by strange creatures with six legs and long necks. The town is far away from any of the larger population centres of the world and yet it is here where the Voidtreckers must help.
A series of strange disappearances have rocked the town. People vanishing, sometimes from the streets but more recently from their own homes. To make matters worse the town is plagued by ghosts, invisible yet dangerous. They attack by manipulating the environment, throwing knives, tables and even people across a room. The town has descended into chaos and are in desperate need of help.Team One
There has been some investigation into the missing people and there have been rumours of cries for help in the woods.
A thick, dark, slightly scary woods. The townspeople who are left have lanterns to borrow and promises that the path is safe and easy to follow. Don't worry about that howling, it's just the wind...
Team One must make their way through the woods to find the missing townspeople. Unfortunately for the Voidtreckers the cries and calls for help don't come from the safe paths and so they must move through the undergrowth to find the lost and confused townspeople. What's that creaking noise? Is that a shadow? What lurks in the bushes?Team Two
Back in the village team two must try and help the villagers who are plagued by ghosts. The ghosts roam around unhindered by walls or doors. Sometimes they are just mischievous, blowing out lanterns, knocking books off shelves. Other times they are violent, throwing objects, throwing people, locking people in or out of their houses.
Protecting people against invisible enemies is no easy task. Help the town gather together, set up barricades, try and hide any dangerous objects before they can be used against the townspeople.
Or perhaps try out some traditional ghostbusting techniques. What harm can it do?Team Three
Of course all this must have been caused by something. It seems some of the towns teenagers had found a strange cave in their ramblings not a week before. It had been full of strange objects, small gems, daggers, ancient books.
All the sort of things that probably should not be taken from their ancient resting place but of course someone had taken something. Maybe. Few of the teenagers are willing to talk and those that do are unwilling to get their friends into trouble.
Investigate, try and convince them to do the right thing. Round up the items that have been taken and return them to the cave. Hopefully that will end this nightmare!
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The first ghost to try to stop the procession threw a branch at the civilians. Koumyou was suddenly there, swatting the branch out of the air and then running past it as it hit the dirt with a dull thud.
And... there. One arm thrown behind himself, the other thrust forward in a palm strike that the priest lunged forward into. The horrendous shriek that split the air showed he'd found his mark.
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"Stay together, stay down." Zechs made certain nobody bolted from the group. "The priest has this."
Though if anything got past the man, he'd block the projectile with his sword or body. Zechs was chiefly concerned with the opposite side of their group from Koumyou - the priest simply couldn't be in two places at once.
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But he was starting to dial into the faint disruption of chi that marked an attacking ghost's location. It was like something invisible but solid sticking out of the water in a stream -- he couldn't see the ghosts, but he was starting to see the disruption in flow.
Only when the ghosts attacked, alas. Koumyou supposed it was their expenditure of energy to throw solid things that actually caused the ripple.
Still, he was very fast on his feet, and terribly nimble. As soon as something started to float, Koumyou was on his way, at one point vaulting over the huddled group of civilians. When he couldn't reach the projectile in time, it was up to Zechs, the priest sometimes prioritizing the ghost instead of the weapon.
When it was over and nothing had levitated for a few seconds, the priest straightened up out of his stance and ran a hand over his own hair. "Phew! Well, I for one am definitely awake now!"
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It didn't seem like they had any serious injuries, just a bit of a scare - so he got the train moving. When they'd finally return to the village, it'd be too soon.
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And a smoke.
Koumyou went back to wandering along with the group, but this time he mostly stuck near the front where he could talk to Zechs.
"We should get tea after this!"
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"Tea would be lovely," Zechs agreed, though his tone was still a little dry. He nodded again, "Thank you once more for your help."
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"Now I'm having second thoughts," Zechs quipped.
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He tried to make his tone commanding.
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"Do you suppose we're getting near the path soon?"
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Once they were on the path, it wouldn't be too long.
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There's a hint of humor, very faint, since he was pretty deadpan, "I'll only use your full name when something has gone awry and you're at fault."
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Flustered and annoyed, Zechs said without thinking, "I am not cute."
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