VoidTrecker Express Mods (
voidtreckermods) wrote in
voidtreckerooc2020-08-02 06:57 am
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Event: Healing Waters
On day twenty three of the month of Grasshopper the train will announce that the Voidtreckers are visiting a world for a three day holiday, as it is clear they are all in need of a break. Their SCA’s will glow the colour of the void and the following information will appear:
Indeed they will have a few hours before arriving on the world.
World #2554098133741
Geography
Jema’grethy is an isolated resort island surrounded by rich reefs and several natural lagoons.
The north is dominated by a mountainous volcano-like rupture that spills a delicious juice-like blue and pink liquid (‘Jema syrup’) rather than the lava one would expect. A large hot spring is built into the southern face of the mountain. Ruins of stone and wood dot the island, partially preserved as historical sites and free for exploration. An old fortress stands on the western cliffs overlooking the largest lagoon, also host to the main harbour.
The sky is silver, deepening to lilac and then to a dark purple throughout the day. The sun is pure white, its light soft, and rises and sets very slowly over the course of two hours. The ocean is likewise a purplish hue, though the multicoloured reefs and stones beneath the waves throw up a variety of colours in the light with the crystal clarity of the seawater.
Amenities
The hot springs have both outdoor and indoor areas; the indoor areas being wooden loghouse saunas, changing rooms and storage sheds, whilst the outdoor areas are a tiered series of pools spilling down the side of the mountain and shaded by brightly flowering trees. The waters are hot, mineral-rich and soothing.
The eastern beaches have racks of shallow boats, both canoes and one- or two-person sailing dinghies. There is also a small building in which scuba gear is stored, along with several waterproofed manuals and instructional literature.
The ruins are scattered across the island, but the main settlement is built into a rocky section in the north-west that has been secured with ropes and stairways cut into the cliffs, perfect for scrambles and hikes.
In the mornings and evenings, the lagoons fill with a variety of sea life, and shacks along the harbour contain all the fishing gear one would need to catch some of it, and a long outdoor barbeque pit set further back into the interior for the cooking thereof. None of the creatures that can enter the shallow entrance to the lagoon are threatening in any way to anything larger than an anchovy.
There are no living quarters, but there are sheltered sections with basic toilet facilities marked as camping grounds in five different sections of the island - by the hot springs, within the ruined fortress, beside the harbour, on the eastern beaches, and on the northern face of the mountain.
The summit of the mountain is clearly a gathering place; there are worn wooden benches spaced around the lip of the caldera in concentric circles, the centre set up like an amphitheatre. The Jema syrup spills from crevices around the edges, running down from the peak in well-worn grooves and channels.
Train Preparations
They will have a few hours to get ready for their time there though the train will remain with them on the island for those that wish to sleep in their own beds! Wherever they sleep passengers will find their dreams pleasant and wake each day feeling relaxed and refreshed.
The dressing car is once again open with a variety of beachwear and wetsuits, as well as a pile of tents and groundsheets in all four team colours. One cabinet is exclusively filled with beach towels, in a kaleidoscope of colours, designs and patterns. Another is filled with different shapes and sizes of plain towel dressing gowns. There is even a cabinet with buckets, spades and small rock-pooling nets.
If this all sounds perfect then it can be, your character can have a three day holiday and rest from the madness of their time on the train.
However, as some characters will discover in the duration of the event, there is a little more going on than a relaxing holiday. During this time some passengers will begin to share memories with another one of their fellow voidtreckers. If this sounds interesting to you go here to learn more about that!
For those that are not taking part in the memory-share, don’t worry. Characters will not be physically separated from their friends on the island. The memory sharing will be more spiritual in nature- characters taking part can still take part in the other things the island has to offer and those not taking part will not have to worry about missing friends.
The event will run from 15th-20th August.. Sign ups for the memory-share part are open between now and the 9th August.
Any questions please ask below, you can use this post to plot your holiday as well!
World #2554098133741: A world once inhabited by an ancient civilisation and now preserved as a historical site, nature reserve and well-being retreat. It is famous for its relaxing hot springs, calming atmosphere and beautiful beaches.
It is a popular void-traveller destination, particularly among void missionaries as a place to rest and recuperate after difficult missions.
The Voidtrecker Express will spend three days here, arriving today and leaving on day twenty six of the month of Grasshopper. The dressing carriage is open for your convenience.
Indeed they will have a few hours before arriving on the world.
World #2554098133741
Geography
Jema’grethy is an isolated resort island surrounded by rich reefs and several natural lagoons.
The north is dominated by a mountainous volcano-like rupture that spills a delicious juice-like blue and pink liquid (‘Jema syrup’) rather than the lava one would expect. A large hot spring is built into the southern face of the mountain. Ruins of stone and wood dot the island, partially preserved as historical sites and free for exploration. An old fortress stands on the western cliffs overlooking the largest lagoon, also host to the main harbour.
The sky is silver, deepening to lilac and then to a dark purple throughout the day. The sun is pure white, its light soft, and rises and sets very slowly over the course of two hours. The ocean is likewise a purplish hue, though the multicoloured reefs and stones beneath the waves throw up a variety of colours in the light with the crystal clarity of the seawater.
Amenities
The hot springs have both outdoor and indoor areas; the indoor areas being wooden loghouse saunas, changing rooms and storage sheds, whilst the outdoor areas are a tiered series of pools spilling down the side of the mountain and shaded by brightly flowering trees. The waters are hot, mineral-rich and soothing.
The eastern beaches have racks of shallow boats, both canoes and one- or two-person sailing dinghies. There is also a small building in which scuba gear is stored, along with several waterproofed manuals and instructional literature.
The ruins are scattered across the island, but the main settlement is built into a rocky section in the north-west that has been secured with ropes and stairways cut into the cliffs, perfect for scrambles and hikes.
In the mornings and evenings, the lagoons fill with a variety of sea life, and shacks along the harbour contain all the fishing gear one would need to catch some of it, and a long outdoor barbeque pit set further back into the interior for the cooking thereof. None of the creatures that can enter the shallow entrance to the lagoon are threatening in any way to anything larger than an anchovy.
There are no living quarters, but there are sheltered sections with basic toilet facilities marked as camping grounds in five different sections of the island - by the hot springs, within the ruined fortress, beside the harbour, on the eastern beaches, and on the northern face of the mountain.
The summit of the mountain is clearly a gathering place; there are worn wooden benches spaced around the lip of the caldera in concentric circles, the centre set up like an amphitheatre. The Jema syrup spills from crevices around the edges, running down from the peak in well-worn grooves and channels.
Train Preparations
They will have a few hours to get ready for their time there though the train will remain with them on the island for those that wish to sleep in their own beds! Wherever they sleep passengers will find their dreams pleasant and wake each day feeling relaxed and refreshed.
The dressing car is once again open with a variety of beachwear and wetsuits, as well as a pile of tents and groundsheets in all four team colours. One cabinet is exclusively filled with beach towels, in a kaleidoscope of colours, designs and patterns. Another is filled with different shapes and sizes of plain towel dressing gowns. There is even a cabinet with buckets, spades and small rock-pooling nets.
If this all sounds perfect then it can be, your character can have a three day holiday and rest from the madness of their time on the train.
However, as some characters will discover in the duration of the event, there is a little more going on than a relaxing holiday. During this time some passengers will begin to share memories with another one of their fellow voidtreckers. If this sounds interesting to you go here to learn more about that!
For those that are not taking part in the memory-share, don’t worry. Characters will not be physically separated from their friends on the island. The memory sharing will be more spiritual in nature- characters taking part can still take part in the other things the island has to offer and those not taking part will not have to worry about missing friends.
The event will run from 15th-20th August.. Sign ups for the memory-share part are open between now and the 9th August.
Any questions please ask below, you can use this post to plot your holiday as well!

Questions?
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what about BLITZBALLS
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If they can, what will they be able to find?
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It won't be a boring memory. It'll be very mysterious and emotional.
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...is there anyone around to ask what's safe to eat.
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(Mostly because Atem at the time was the one usually in control with a lot of the negative memories, but Yugi is usually able to recall these events)
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PLOTTING for Nita and Webmind
Someone please get them out into this world! =D
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Plotting for Willow
She is opting in for the memory sharing so she will also end up sharing her memories.
Misa, Creed, Zuko
Will she though??So, be prepared to find her in the water, enjoying herself.Creed He is going to be climbing the mountains, and enjoying the chance to be outside. And then, he's going to collapse in the hottest water possible!
Zuko HE WANTS TO SEE THE VOLCANO. And he'll be practicing his firebending somewhere. Anyone wanna see?
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Noctis Lucis Caelum OU
Guy, Noctis (AU)
He also likes seafood and might try his hand at cooking alien fish.
Noctis misses fishing and will probably just live at the lagoon. And maybe in the hot springs a bit, but mostly the lagoon.
Colden and Dyme
As far as Colden goes, he'll probably split his time between relaxing and exploring. It's gonna feel weird to him, being sent somewhere like this right after being kidnapped, so he might have trouble genuinely relaxing at first, but. He'll definitely be all over those ruins, checking them out.
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Plotting for Kitty
della duck
... fuck the beaches/lagoons/ocean stuff tho. YOU'LL HAVE TO DRAG HER KICKING AND SCREAMING TO THEM. or trick her.
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Some of the time, she'll be experimenting with shapeshifting, and trying not to drown as a human.
But seriously, if you want a partner to do any water-related thing, S'reee's your mammal.
I am thinking I'll do the memory sharing event. I just need to look up stuff from the CRAU and debate whether the last two memories will be from that or canon.
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"Oh that? Yeah, I did it for a couple of centuries, but after a while, Elrond told me to stop as Imladris was drowning in doilies."
We will sit in the Hot Springs and talk about how Kids Should Get Off Our Lawn and other Old Man stuff y/y?
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Plotting for Glorfindel. Wei Wuxian
CR is fun!
Wei Wuxian is going to be spending a lot of time with Lan Zhan, but is up for Shenanigans if anyone needs a buddy!
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Plotting for Trowa and Ichigo
Ichigo could be happy chilling in the springs, doing a little fishing, or exploring! He is open to any and all CR!
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In the night he will definitely be stargazing and is more than happy to talk someone's ear off about constellations and space if they are so inclined to learn about Earth, anyway.
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Plotting for Galo Thymos
He'll be up for anything. Ruins investigating and so on. I'm aiming to build up cr and get him settled into the game.