VoidTrecker Express Mods (
voidtreckermods) wrote in
voidtreckerooc2020-07-15 06:00 am
Entry tags:
Test Drive Meme 014
Welcome to the Test Drive Meme! Here is the place to see how your character might fit the setting, grab samples and have fun!
1. Post with your character, including their name and series in the subject. We’ve written out some prompts but feel free to make up your own, you have a whole train to play with!
2. Assume they've been around long enough for threads to jump right into the action.
3. Have lots of fun. Mandatory, mod-sanctioned fun.
Happy testing!
Making Music
The latest addition to the train is the Music Carriage, a double-decker space with reasonable acoustics and more tambourines than you can shake a drumstick at.
Upstairs, a small stage in the middle holds a piano, and seating aisles on either side run back to the ends of the carriage and the stairs back down. Curtains and basic stage lighting give some control over the performance space, or act as tools to annoy your fellow 'treckers.
Downstairs, boxes and racks of acoustic instruments up to the size of a guitar litter one side, along with sheet music, manuals, music stands and stools for the budding musician. The other end has several screens set into the wall, through which you can access either a jukebox or an extensive but ecclectic music library from millions of unknown worlds. Your SCA can store up to a hundred tracks for your personal enjoyment, so find your favourites. Or maybe you're the unfortunate soul who found that entire crate of recorders...
Green Fingers
The greenhouse is a surprisingly bright room, its vaulted ceiling made of a transparent, incredibly tough material that shows the light of the Void along the entire length of the room. The single metal support beams is bedecked in roses. The aisle of grass running through the centre of the carriage is riotous with strange plants and flowers, small stone paths leading off to this flowerbed or that.
Usually, this is a fairly calm place to be. Usually, someone hasn't smuggled a bag full of magical seeds back from a mission, and planted them all through the greenhouse. Seemingly overnight, the room has filled with a multitude of strange and wonderful plants. Dare you investigate?
Unplugged
The latest mission has the Voidtreckers in a strangely barren city, its citizens wearing skinsuits, wired gloves and headsets. Just like the ones the dressing car put you all in..? It makes more sense when you turn on the visor and the world comes alive around you. Welcome to Amp Online! The danger this time is in the virtual world overlaid with the physical, as a wave of animal-themed viruses sweep through the cyberscape, destroying livelihoods, and perhaps lives.
Team One
Primarily the fighting is limited to the virtual world. The locals are happy to upload basic combat software into Team One's gear, but the good stuff is locked behind paywalls. Hackable paywalls, definitely, but, luckily, the viruses seem to be dropping something called amp-cred when slain. Which... is apparently money, because the balance in the corner of your vision just ticked up. Time to grind. Wait, are those... limited edition skins?Team Two
The technicians and sysads insist that the viruses are totally foreign to Amp Online. So... where did they come from? Team Two is tasked with deep-diving into the network, through back-end servers rendered by their gear into dungeon-like labyrinths. The 'monster' viruses are fewer here, but instead, paths are blocked by worms and barrier-like popups. You all have tracking apps and hacking software that looks oddly gamified. Go!Team Three
Not all threats are online - after a while, a virus manages to follow a link back to the real world, and hijack something. A combat drone, a refridgerator, someone's car... Another follows, and another. Team Three are ejected from Amp Online to troubleshoot in the physical world, protecting data centers and civilian housing stacks from rogue machinery... or their own smart-homes. Ever fought a toaster? Alexa, play Ride of the Valkyries.

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He didn't back away when Grimmjow came closer, tipping his head back to watch him. "Now what do you want?"
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"Good luck with that," he said flatly. "Why the focus on one person? What'd they do to you?"
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But that isn't what Grimmjow is trying to show him. No, he's showing the scar that goes up from the top edge of that hole, all the way to his throat, where it's joined by a different scar, which Grimmjow obscures with his hand. "This mark, goin' straight down me? This is from Kurosaki, the first time we fought. I underestimated him, an' I ain't gonna do it again."
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After another moment, he finally wrenched his gaze away from it, looking at the actual scar he was supposed to be seeing. Except his attention kept flickering back down to the hole even then. "What were you fighting over?"
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The question gets a blink, as if he expects Colden to just know, even though he doesn’t even know what a hollow is. “I fought him cause he was strong.” He says it like Colden’s stupid. Technically there’s more reason to it than that, but the core of why he’d done it, every single time, was to test himself against someone like himself — strong, fierce, unafraid.
And, maybe, because Ichigo had treated him like an equal, moreso than anyone else ever had.
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Grimmjow shrugs. “Well... he’s a soul reaper and I’m a hollow. Fightin’ is what we do, if we cross paths.”
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He couldn't take it anymore; he had to ask. "And why do you have a hole in you?"
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It's weird to have things in his hole, even if it's just his own hand.
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Colden shrugged. "I'm curious is all. I've never heard of any of this stuff before." And it was better than being backed against a wall and insulted, for sure.
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"Most humans ain't got a clue about this shit 'till they're in it."
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"If we're being honest, I'm not human," he admitted. But he still hadn't known about any of this stuff.
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