VoidTrecker Express Mods (
voidtreckermods) wrote in
voidtreckerooc2020-05-09 07:07 am
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Under the Sea: OOC Information
The mission is now live. This initial post covers their arrival on world and the beginning of their adventures. An 'onward' set of team mission posts will go up on 13th May as missions continue. There will be climax set of posts on the 17th May and then a final conclusion post on the 21st May. You are very welcome to put up your own posts for the mission in
middleofsomewhere just be clear which team your character is working on!
Remember for the plotting and planning only the information in the blockquoted area of this post is available to the characters before their arrival on world.
Dressing Car
The dressing car is open. Each passenger will find a wet suit in their team colour, a pair of flippers if they want them and a helmet. These are clear bubble helmets, the seals are in team colours. For a visual imagine something like this!
The tube can be attached to a small square contraption. It is wore like a backpack and has a strap that fastens around the torso for extra security. It looks almost like a fan. When switched on it pulls air through allowing passengers to breathe in the helmet, when submerged in water it works almost like gills, allowing passengers to breathe. All of this equipment comes in necessary adapted means for those passengers who are not human shaped and sized.
There is a simple instructional leaflet within the packs explaining how to attach the tube and the best way to breathe. It also explains that the helmets contain a simple short distance communication system. If they talk normally it will be broadcast to other helmets in a normal speaking distance.
There are also waterproof bags available in team colours, for supplies to be taken.
Lay of the Land
The world, or at least the bit of the world they have arrived in is predominantly water. There are a lot of islands, mostly very small but covering a large area. The climate is hot though a cold wind can blow at night. The water is cold enough that those wet suits are welcome even for those not diving.
The island of Gyueran is small and has a populace of a few hundred- though many have been reported missing. The world has a very low level of technology and people here are mostly fishers and farmers. Homes are simple one or two roomed cottages. The community is strong and that is clear from the start. The island is ruled by the spiritual leaders- a position that they are voted into though due to them receiving the blessing of the gods as part of their induction, is for life.
Powers
Please see this post for a detailed explanation of what powers are affected by whatever is going on in this world.
Routes
Blue
The island slopes into the sea with sandy beaches apart from the northern edge of the island which is rugged cliffs.
The islanders live spread about the island and indeed move from place to place quite often, housing and shelter is considered for the most part communal and islanders live where they need to be for the task they are doing. The largest cluster of homes is in the south east where there is a large sandy bay. There is a school house and houses where children and those who look after them live. Many of the fishers live here too as do traders who would normally trade with the people of Bui.
The monsters have been emerging from the sea at sunset each day, all around the island. The islanders have been holding them off as best they can, but they are not traditionally warriors. Many of the monsters have gotten onto the island and so they can appear from the jungle or further inland. There is worry about an inland community of elderly islanders who live near the centre of the island, a retirement village almost.
The islanders, especially the younger ones, are eager to protect their home but they need greater numbers and people who understand battle and how to deal with a monster invasion. The beaches need patrolled and monsters that have gotten further inland need dealing with. People need protecting and the many, many children probably need something useful to do before they try and take the monsters on themselves.
Red
The four sacred rock pools are scattered across the island, roughly at cardinal points, though the northern one is a bit off due to the cliffs! Their SCA maps will have them pinpointed and so they can find them.
They are obvious because of unlike the other rockpools they look man made, built up and hold water at about two feet high.
They don't have to wait very long to see that something very strange is happening, every ten or so minutes there is a rumbling and water shoots up into the air, to about ten feet.
The instructions say to enter. If they do they will find the water cold but not too much so. When the water shoots up they shoot up with it and when the water dies down again, to those watching it is as if they have disappeared.
Purple
The entrance to the underwater caves is at the base of the cliffs on the northern side of the island. The entrance goes into the cliff face but then twists sharply with steps that go downwards and out under the sea.
The spiritual leaders know the way and purple teams SCA's have a route planned out on the map. The terrain is tough, there are steps, tunnels to scramble up and down. Sometimes there are pools to swim across, sometimes underwater tunnels to navigate through. Sometimes they emerge onto the surface and there are sand banks to wade across.
It would be a challenging treck even without the monsters.
Orange
The voidtrecker will land in a patch of ocean, activating an inflatable platform around the train, wide enough for people to walk around, with basic rope ladders that can be used to get from the ocean to the platform. The only doors that will open to the outside will be those of the luggage and dressing rooms.
The SCA will show the city of Bui on their location. It is about one hundred metres under water. Those passengers who know anything about the ocean may be worried about the pressure levels, but it seems that something is protecting them from such forces.
Hopefully they remember, or are reminded by their fellow passengers about the light on their SCA, because it will be necessary for anyone who cannot see in the dark. When they do have light there is a lot to see. Coral, interesting plant life, fish of all shape and sizes.
The city of Bui rises from the sand. In fact it seems to be made of sand, sand and shells. Columns and spires, domes of sand and rock that almost seem to float in the water. The entrances of these domes are from the bottom and if they swim up into them they will find bubbles of breathable air.
Inside and outside of the buildings they will find the people of Bui, a people who look almost like mermaids, however though their torso, arms and faces are human shaped they are still scaled. Their scales are iridescent. They have long hair of every colour that can be thought of.
They are all sleeping. A simple check will tell that they are breathing and alive but no attempt at waking them will work.
It seems whatever happened here happened swiftly. People have fallen in front of tasks, meals left half uneaten. There doesn't seem to be any sense of panic, just an eerie silence that penetrates the whole city.
Anyone who evacuates using their SCA will end in luggage as usual and though they won't be able to get back to the island (unless they are prepared for a very long swim) they can join orange in their endeavours.
Monsters
These monsters are found invading the island and also in the tunnels purple team are travelling down.
Giant Crabs Pretty much what it says on the tin. Giant crabs about the size of a five year old child. They have pincers, are fast moving and have tough shells that work like armour.
Animated Seaweed Will tangle around legs to trap people to the floor. Can be cut or burned away, they don't damage anyone themselves but will hold voidtreckers in place and make them vulnerable to other monsters.
Shark head beasts These creatures have the legs and arms of a bear, they are strong and have sharp claws. Their torso and head is a shark. The most terrifying and dangerous of the monsters they are fast moving and incredibly deadly.
Giant Squid These don't leave the ocean, but their tentacles do, reaching forth and grabbing victims to drag them into the ocean to drown.
Water Snakes Slithering creatures that can suck in sea water and fire it like a water canon, strong enough to knock people off their feet. Their bite is a poison that immobilises but does not kill their prey, which they prefer to swallow whole.
People and NPCs
The people of the islands are good natured and very community driven. They focus on those who need their help and their culture is one where everyone does what they can, when they can. At first it might seem a confusing bubble of people, there doesn't seem to be much in the way of nuclear family and children mingle and mix, trusting many of the adults. As the void treckers get to know them better they will soon be able to pick out families and groups, people are in relationships, children have parents and sibling groups but the survival and welfare of the whole community as one is the priority.
The spiritual leaders are very stoic, they have been voted to lead and they take that duty seriously. They live with and work as hard as any other member of the community but they hold themselves apart. They are there to ensure the balance of the islands with nature and the gods and now that something has happened to the power that helps them do their job, they are determined to fix it.
Though they are indeed low-technology they seem to know about the void. If asked they will say that visitors from the void appear in many of their stories, helping in times of trouble, once even arriving just in time to move the whole populace to the highest point of the island before tsunami struck, averting what could have been one of the greatest disasters of their people's history.
As ever if you want to interact with an NPC please fill out the form below.
Rewards.
Taking part in a mission in any way will earn you five team points! You claim those by submitting a link during AC!
Also threads of 10 comments or more where mission goals are being worked towards will also earn you 10 team points. To claim those please fill in the form below and reply to the rewards header!
If you have any questions just ask! Have fun!
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Remember for the plotting and planning only the information in the blockquoted area of this post is available to the characters before their arrival on world.
Dressing Car
The dressing car is open. Each passenger will find a wet suit in their team colour, a pair of flippers if they want them and a helmet. These are clear bubble helmets, the seals are in team colours. For a visual imagine something like this!
The tube can be attached to a small square contraption. It is wore like a backpack and has a strap that fastens around the torso for extra security. It looks almost like a fan. When switched on it pulls air through allowing passengers to breathe in the helmet, when submerged in water it works almost like gills, allowing passengers to breathe. All of this equipment comes in necessary adapted means for those passengers who are not human shaped and sized.
There is a simple instructional leaflet within the packs explaining how to attach the tube and the best way to breathe. It also explains that the helmets contain a simple short distance communication system. If they talk normally it will be broadcast to other helmets in a normal speaking distance.
There are also waterproof bags available in team colours, for supplies to be taken.
Lay of the Land
The world, or at least the bit of the world they have arrived in is predominantly water. There are a lot of islands, mostly very small but covering a large area. The climate is hot though a cold wind can blow at night. The water is cold enough that those wet suits are welcome even for those not diving.
The island of Gyueran is small and has a populace of a few hundred- though many have been reported missing. The world has a very low level of technology and people here are mostly fishers and farmers. Homes are simple one or two roomed cottages. The community is strong and that is clear from the start. The island is ruled by the spiritual leaders- a position that they are voted into though due to them receiving the blessing of the gods as part of their induction, is for life.
Powers
Please see this post for a detailed explanation of what powers are affected by whatever is going on in this world.
Routes
Blue
The island slopes into the sea with sandy beaches apart from the northern edge of the island which is rugged cliffs.
The islanders live spread about the island and indeed move from place to place quite often, housing and shelter is considered for the most part communal and islanders live where they need to be for the task they are doing. The largest cluster of homes is in the south east where there is a large sandy bay. There is a school house and houses where children and those who look after them live. Many of the fishers live here too as do traders who would normally trade with the people of Bui.
The monsters have been emerging from the sea at sunset each day, all around the island. The islanders have been holding them off as best they can, but they are not traditionally warriors. Many of the monsters have gotten onto the island and so they can appear from the jungle or further inland. There is worry about an inland community of elderly islanders who live near the centre of the island, a retirement village almost.
The islanders, especially the younger ones, are eager to protect their home but they need greater numbers and people who understand battle and how to deal with a monster invasion. The beaches need patrolled and monsters that have gotten further inland need dealing with. People need protecting and the many, many children probably need something useful to do before they try and take the monsters on themselves.
Red
The four sacred rock pools are scattered across the island, roughly at cardinal points, though the northern one is a bit off due to the cliffs! Their SCA maps will have them pinpointed and so they can find them.
They are obvious because of unlike the other rockpools they look man made, built up and hold water at about two feet high.
They don't have to wait very long to see that something very strange is happening, every ten or so minutes there is a rumbling and water shoots up into the air, to about ten feet.
The instructions say to enter. If they do they will find the water cold but not too much so. When the water shoots up they shoot up with it and when the water dies down again, to those watching it is as if they have disappeared.
Purple
The entrance to the underwater caves is at the base of the cliffs on the northern side of the island. The entrance goes into the cliff face but then twists sharply with steps that go downwards and out under the sea.
The spiritual leaders know the way and purple teams SCA's have a route planned out on the map. The terrain is tough, there are steps, tunnels to scramble up and down. Sometimes there are pools to swim across, sometimes underwater tunnels to navigate through. Sometimes they emerge onto the surface and there are sand banks to wade across.
It would be a challenging treck even without the monsters.
Orange
The voidtrecker will land in a patch of ocean, activating an inflatable platform around the train, wide enough for people to walk around, with basic rope ladders that can be used to get from the ocean to the platform. The only doors that will open to the outside will be those of the luggage and dressing rooms.
The SCA will show the city of Bui on their location. It is about one hundred metres under water. Those passengers who know anything about the ocean may be worried about the pressure levels, but it seems that something is protecting them from such forces.
Hopefully they remember, or are reminded by their fellow passengers about the light on their SCA, because it will be necessary for anyone who cannot see in the dark. When they do have light there is a lot to see. Coral, interesting plant life, fish of all shape and sizes.
The city of Bui rises from the sand. In fact it seems to be made of sand, sand and shells. Columns and spires, domes of sand and rock that almost seem to float in the water. The entrances of these domes are from the bottom and if they swim up into them they will find bubbles of breathable air.
Inside and outside of the buildings they will find the people of Bui, a people who look almost like mermaids, however though their torso, arms and faces are human shaped they are still scaled. Their scales are iridescent. They have long hair of every colour that can be thought of.
They are all sleeping. A simple check will tell that they are breathing and alive but no attempt at waking them will work.
It seems whatever happened here happened swiftly. People have fallen in front of tasks, meals left half uneaten. There doesn't seem to be any sense of panic, just an eerie silence that penetrates the whole city.
Anyone who evacuates using their SCA will end in luggage as usual and though they won't be able to get back to the island (unless they are prepared for a very long swim) they can join orange in their endeavours.
Monsters
These monsters are found invading the island and also in the tunnels purple team are travelling down.
Giant Crabs Pretty much what it says on the tin. Giant crabs about the size of a five year old child. They have pincers, are fast moving and have tough shells that work like armour.
Animated Seaweed Will tangle around legs to trap people to the floor. Can be cut or burned away, they don't damage anyone themselves but will hold voidtreckers in place and make them vulnerable to other monsters.
Shark head beasts These creatures have the legs and arms of a bear, they are strong and have sharp claws. Their torso and head is a shark. The most terrifying and dangerous of the monsters they are fast moving and incredibly deadly.
Giant Squid These don't leave the ocean, but their tentacles do, reaching forth and grabbing victims to drag them into the ocean to drown.
Water Snakes Slithering creatures that can suck in sea water and fire it like a water canon, strong enough to knock people off their feet. Their bite is a poison that immobilises but does not kill their prey, which they prefer to swallow whole.
People and NPCs
The people of the islands are good natured and very community driven. They focus on those who need their help and their culture is one where everyone does what they can, when they can. At first it might seem a confusing bubble of people, there doesn't seem to be much in the way of nuclear family and children mingle and mix, trusting many of the adults. As the void treckers get to know them better they will soon be able to pick out families and groups, people are in relationships, children have parents and sibling groups but the survival and welfare of the whole community as one is the priority.
The spiritual leaders are very stoic, they have been voted to lead and they take that duty seriously. They live with and work as hard as any other member of the community but they hold themselves apart. They are there to ensure the balance of the islands with nature and the gods and now that something has happened to the power that helps them do their job, they are determined to fix it.
Though they are indeed low-technology they seem to know about the void. If asked they will say that visitors from the void appear in many of their stories, helping in times of trouble, once even arriving just in time to move the whole populace to the highest point of the island before tsunami struck, averting what could have been one of the greatest disasters of their people's history.
As ever if you want to interact with an NPC please fill out the form below.
Rewards.
Taking part in a mission in any way will earn you five team points! You claim those by submitting a link during AC!
Also threads of 10 comments or more where mission goals are being worked towards will also earn you 10 team points. To claim those please fill in the form below and reply to the rewards header!
If you have any questions just ask! Have fun!
Questions?
Rock pools
Re: Rock pools
(no subject)
Re: Questions?
Ideally you would put on pantyhose underneath it so it slides on easier, but somehow I doubt the instructions include that step ;)
Re: Questions?
Re: Questions?
(Whether or not I have this happen - almost definitely on accident, unless she picks up an IC reason to hit the train during this mission - depends entirely on the answer to this question. XD)
Re: Questions?
no subject
do the islanders know about the fun of BALL GAMES
(do they have balls. tidus will play with some of the kids if so :(!!)
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Re: Questions?
2. If people (such as those in Orange) go to bed on the train, are they physically reset to their beds every actual morning, does it happen at a different time, or does it not happen at all while they are on-world?
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For Red Team's thread (asking here so everyone can see):
If so, can they be encouraged to fight back - along with the being of light trapped inside that jellyfish?
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Giant crabs - I blame my little sib for this
Re: Giant crabs - I blame my little sib for this
Re: Questions?
Will probably have to wait until Eva-mun's next tag, though.
Re: Questions?
Orange Team: Investigation
Places:
~ Domes of air (there are about ten in the city)
~ Far palace ~ A spired palace that seems to be made of sand, inside is glittering and fancy though fully underwater
~ Market place ~ columns of sand and shell where vendors have stalls set up, these sell everything from nets, to food and jewelry
~ Shell pods ~ seem to be for sleeping.
~ Coral shelf~ surrounds the city
~ Sand flats~ with logs, shells and tangles of seaweed. The sleeping citizens here seem young, a playground of some kind perhaps?
Re: Orange Team: Investigation
Does anything happen if characters touch them?
(no subject)
Coral Shelf (5th Fiddlesticks)
If the former, do they appear to be congregated, or are they just there in ones and twos? Any items of interest (say, glowing)?
Re: Coral Shelf (5th Fiddlesticks)
5 of Fiddlesticks
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Six Fiddlesticks (or Fiddle*stix*, as it were...)
Are the pods detachable? Is there anything in them that doesn't look like it belongs?
Re: Six Fiddlesticks (or Fiddle*stix*, as it were...)
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Re: Orange Team: Investigation
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NPCs
Re: NPCs
NPC wanted: Sliver haired woman in the group we are leading. Would like a little chat with her about their part in keeping them safe and if there are any taboos.
Link: Link to the post/thread where you want them to turn up. Post
Re: NPCs
NPC wanted: Optional thread with the train? If you want, of course!
Link: Post
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Re: NPCs
NPC wanted: The nice priest lady who spoke to Glorfindel last time would be just perfect!
Link: Link to the post/thread where you want them to turn up. Post
NPC Request -- sort of
NPC wanted: Less an enemy, and more an action being performed. 47 shooting at the columns holding the birdcages with light in them.
Link: Post
NPCs -- again maybe idk
NPC wanted: Reno is trying to organize the spiritual leaders and get them to start cleaning up and doing whatever it is they wanted to come here to do. He figures a ritual of some sort but yeah.
Link: Post
no subject
NPC wanted: To tell someone about the beacon the Bui people were trying to set up. Tidus will go around shouting about this in the village until he finds someone to speak to!!
Link: Just wanted to confirm first that this is something that would be okay to request? And then I will set up if so. o7
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Re: NPCs
NPC wanted: Can be a Bui-ian or an islander! Just chatting about history, magic, whatever the past experience with Voidtreckers was in this place. Will possibly also turn into a group thread, just as a precaution. XD
Link: Post
Rewards!
First day, first thread... (almost)
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Just using this thread again:
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Not entirely sure this one counts, but...
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Is it too late?
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Comm threeeaaad!
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Yugi and Kumoko
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lightning and edge
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gyousou and inigo
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Rewards!
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Actually got one that fits now X3
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