VoidTrecker Express Mods (
voidtreckermods) wrote in
voidtreckerooc2022-02-19 06:14 am
Entry tags:
No Place Like Home: Return OOC Information
PART 2 DETAILS
~ Part 2 takes place through February 20th to 25th (Poi 26-28). On Poi 26, the train will finally communicate with the passengers onboard about its unsuccessful attempt to retrieve untethered individuals. Now, it is their turn to try.
~ For Returners (those who returned 'home'), as well as the obvious strange things that are effecting them they will begin noticing strange thing in the world itself. Namely colours flash across the sky, clouds reflect and kaleidoscope of colours. It is not constant but it builds and becomes more obvious to those around them.
They might also become aware of strange dreams in the general population. People speak of dreaming of bright colours, or just very vivid dreams. They might claim to have seen the past or the future or another place altogether. It's not everyone by any means but enough that it can't be dismissed so easily.
~ For Returners with Ministry contracts around, they will get a message to their SCA. Detecting large readings of void energy. Use caution. If contacted they will say they are working on figuring things out but have no answers as of yet.
~ Below is the information on anchoring given to Voidtreckers:
ANCHORING: NOTES~ For Returners (those who returned 'home'), as well as the obvious strange things that are effecting them they will begin noticing strange thing in the world itself. Namely colours flash across the sky, clouds reflect and kaleidoscope of colours. It is not constant but it builds and becomes more obvious to those around them.
They might also become aware of strange dreams in the general population. People speak of dreaming of bright colours, or just very vivid dreams. They might claim to have seen the past or the future or another place altogether. It's not everyone by any means but enough that it can't be dismissed so easily.
~ For Returners with Ministry contracts around, they will get a message to their SCA. Detecting large readings of void energy. Use caution. If contacted they will say they are working on figuring things out but have no answers as of yet.
~ Below is the information on anchoring given to Voidtreckers:
In the unlikely event a tether gets stranded on a liminal space platform or between their own world and the platform space, you should, in the first instance contact the Void technicians who monitor their non-travelling self. However, in the case they cannot be reached or there is a mass displacement of tether, an anchoring procedure can be carried out.
Ideally, this will involve two fully tethered individuals to retrieve the lost tether. One should be a stationary anchor. They should be outside of their void raft but if possible in physical contact with it. The second should be a roaming anchor reaching to draw the tethers back. In situations of mass tether displacement the stationary anchor can hold mutiple roaming anchors but it is recommended to not exceed five. In this situation it is recommended that anchors rotate between stationary and roaming.
To start an anchoring of this kind those anchoring should activate their anchoring program. Those staying station should reach out to the tethers of those they plan to steady. This might cause some emotional upheaval and they will need to stay steady, especially if connecting to more than one roaming tether. Roaming anchors then must hold the person they search for in their thoughts and move towards them. It is recommended that the lost tethers activate their emergency beacon to facilitate being found and returning but this is not a necessity.
Once the roaming anchor has found the lost tethers they must keep hold of them and guide them back towards their craft, the stationary tethers must draw them back, pulling them through.
- ~ You can have your characters do both jobs, since rotating will be necessary. Those being stationary can hold onto up to five people and their main job will be holding fast and trying to keep themselves from being lost in the swirl of consciousness. During the rescues they will be able to communicate mentally with those they are holding on to and to an extent be able to see and hear what they do. This will be more difficult the more roaming anchors they hold onto.
~ All those on their worlds will find themselves returned to their anchor point. If they had no world or you chose to have them stuck on the platform they will find themselves in a foggy space all alone, a message will tell them to hold fast and that help is coming.
~ Those roaming must move through a foggy, void river whilst thinking of the person they are wanting to find. Getting to them will be easy enough and once they are at their side they must hold onto them as they move back to the train. For those who anchored in fake Diagad this is very similar. They will be bombarded by images and voices from the person they are rescuing's world and life. This will be like a siren song that they must stay steady against.
~ Once they get close enough to the train the person getting rescued will glow gold and vanish, waking up in the luggage carriage. They will be very tired and need to sleep but those that are rescued early can help by anchoring on later days if they wish.
~ Comms will not be working - but all those in a anchor chain will find they can communicate mentally with each other even across distance. Any attempts to talk to the train in any way during this time will be unsuccessful.
~ Anything they took with them comes back with them unless they left it purposefully in their world. Nothing they picked up in theirs or any other worlds comes back with them.
~ Everyone who anchors will suffer a deep and total exhaustion that will last the rest of the month, though they will be back on their feet by the next platform.

Page 1 of 5