voidtreckermods: (voidtrain)
VoidTrecker Express Mods ([personal profile] voidtreckermods) wrote in [community profile] voidtreckerooc2021-05-19 08:48 pm
Entry tags:

What their Eyes See: Finale OOC

On day Eleven of the month of Llama things get a little weird. The finale post this month is a little different and a little more free form.

Characters who can fly will be able to but will find this maze has a lid, they wont be able to fly over the walls. Characters who can teleport will find that teleporting back to the city works fine, teleporting inside the affected area works partially- they end up somewhere different to where they started but not exactly where they intended. They find they can teleport backwards (so circle three to circle two or one) but not forward through the circles (circle one to circle two or three).

Remember you can take part even if you didn't sign up but thank you to those who did, there were great ideas in there! As this is a finale post the mods will be jumping around to throw some extra things at your characters, these will be one off comments so you don't have to wait for the mods to continue your threads.

To make things a little easier please make sure to specify in the subject line which circle your thread is in and leave that in the subject line throughout the thread.

If you would rather not have input from the mods just write 'no mods' in the subject.

There will be three 'circles' for the voidtreckers to navigate through. Write for whatever circle you wish- you can handwave any that you don't want to write out or have your character only get so far.

The post should have plenty to play with but there are more ideas below for people who want extra! You can also add your own motifs, monsters, snippets of home and fears into the mix.

Colours

Dark blue, Light Blue, Navy
Black, White
Purple
Gold
Red, Pink
Neon Green
Orange, Yellow

Symbols

~ Capsule Corp
~ Hyrule's Royal Crest
~ Ravager Flames
~ Hydra
~ A mark
~ Circuitry

Sounds

~ The thrum of electricity.
~ Acoustic guitar
~ Erratic piano melody
~ Bamboo hitting stone
~ Roaring dragons
~ Eagle call
~ A hymn
~ This song
~ This lullaby

Objects

~ An empty book
~ spears, knives
~ blitzballs
~ the sun, the moon, ocean
~ water, fire, ice, snow, wind, clouds
~ Flowers, golden daisies, rose, lotus
~ Playing cards
~ Gears and wheels
~ Butterflies, ravens, dogs
~ Food, red apples, honey
~ Crystals
~ Spiderwebs
~ Computers, tech, health bars

Monsters and Creatures
    ~ Ghost animals (glowing green animals: one, two, three), zombie sheep
    ~ Animals: Wolves, feral dogs, lions, bears, sharks, alligators, orloni
    ~ Xuanwu (tortoise with a head like a snake)
    ~ Kuriboh: They wander around aimlessly, seemingly harmless. However, they may jump in the way of attacks and be destroyed in place of you taking damage, even against monstrous foes. Friend-shaped.
    ~ Chocobos: Odd oversized chickens that just stand around in the middle of monster fights. Don’t get attacked, nor will they attack unless you attack them first. Can be used as a mount. Music is sometimes heard. Maybe it’s your imagination.
    ~ Ayakashi: Eyeballs in the maze ‘hedges’ that will begin to multiple, feeding off the darkness in one’s heart and attempting to corrupt the good to eventually feed off them. Will go after those on both ends of the scale - be careful, Kingdom Hearters.
    ~ Lake Dragon: A dragon whose massive head and elongated neck will snap out from any maze corridors filled with even an inch of water. Incredibly endurable and speedy, swords or bullets will not damage it so easily. It will become incensed and try to eat those who even for a second think it would make a good meal.
    ~ Wallmasters: Giant hands that pick you up and move you around. While they appear as a shadow, they drop down swiftly and will disable those they grab. However, it can be attacked by others. Will send you to a different spot in the maze.
    ~ Little Witch minions: About the size of a child, they will rudely push and shove at you. One or two will quickly turn into twenty which will turn into twelve hundred. Run before they can group up on you.
    ~ Soul Catchers: Orbs that spawn butterflies that will attempt to swarm you, and drain you of your energy. Destroying the orbs will get rid of the butterflies.
    ~ Neoshadows: Imp-like shadows that travel in packs. Leave one alive, and more will continue to spawn in.
    ~ Sky Balance: Not very durable, but will attack with gale and electricity magic. Weak to fire, and ice on the rare occasion. Other times it repels it, along with every other element but fire.
    ~ Stalkers: Creatures that cannot be seen by the naked eye, generating an electrical field around itself. Swift and deadly, they can jump upon any surface and pin you under them. Electricity can take down their cloaking mechanism.
    ~ Colossal Ruin: A large mass of doll-parts and gears, it will bombard targets with doll-head bombs. Take out the heads actually attached to it to stop it, but watch out - the larger doll-head will open up and breathe out fire.
    ~ Rancors: Colossal beasts that look deadly upon appearances, but will not actually attack unless provoked. Hard to navigate around, and their bodies withstand most firepower. Best to not accidentally attack them.
    ~ HYDRA Agents: Normal humans in bullet-proof armour and wielding assault rifles. Usually appear when you turn a corner at the other end of the maze. Very inconvenient. Appear in groups of 2-3.
    ~ Zombies/Undeads: Refer to the undead on the mission post for faster undead to deal with. There are also less clothed undead to find, standing around as still as statues....until they spot you, paralysing you in their gaze. You may be able to shake off their state for a few seconds, but those who don’t will get jumped and become their snack.
    ~ Griffins: From Greek mythology. They will help guard god-like individuals and those good of heart. To anyone else, they will lead monster attacks to them with a majestic bawk. Will attack Neoshadows at random. Rude.
    ~ Finjicotes: What if bee, but the size of humans? Come in swarms of four, and while not too much trouble for a seasoned fighter, their stings can inflict poison.
    ~ Nightmare Rook: A winged beast with two cleavers that will fly around and swoop in on its targets, but also attack close-ranged with speedy attacks. Can summon geyers of fire. Video.

    Places, Temptations and Fears

    Please see here for more motifs, places, temptations and fears to incorporate if you wish.

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